Exemple #1
0
 public GraphicsBufferBase(GraphicsObject graphicsObject, string name, string attributeName, BufferType bufferType)
     : base(name)
 {
     GraphicsObject  = graphicsObject;
     AttributeName   = attributeName;
     this.bufferType = bufferType;
 }
Exemple #2
0
        public GraphicsBuffer(GraphicsObject graphicsObject, string name, string attributeName, BufferType bufferType)
            : base(graphicsObject, name, attributeName, bufferType)
        {
            GL.GenBuffers(1, out vbo);

            if (typeof(T) == typeof(sbyte))
            {
                pointerType   = VertexAttribPointerType.Byte;
                dataUnitSize  = sizeof(sbyte);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(byte))
            {
                pointerType   = VertexAttribPointerType.UnsignedByte;
                dataUnitSize  = sizeof(byte);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(short))
            {
                pointerType   = VertexAttribPointerType.Short;
                dataUnitSize  = sizeof(short);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(ushort))
            {
                pointerType   = VertexAttribPointerType.UnsignedShort;
                dataUnitSize  = sizeof(ushort);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(int))
            {
                pointerType   = VertexAttribPointerType.Int;
                dataUnitSize  = sizeof(int);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(uint))
            {
                pointerType   = VertexAttribPointerType.UnsignedInt;
                dataUnitSize  = sizeof(uint);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(float))
            {
                pointerType   = VertexAttribPointerType.Float;
                dataUnitSize  = sizeof(float);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(double))
            {
                pointerType   = VertexAttribPointerType.Double;
                dataUnitSize  = sizeof(double);
                dataUnitCount = 1;
            }
            else if (typeof(T) == typeof(Vector2))
            {
                pointerType   = VertexAttribPointerType.Float;
                dataUnitSize  = sizeof(float);
                dataUnitCount = 2;
            }
            else if (typeof(T) == typeof(Vector3))
            {
                pointerType   = VertexAttribPointerType.Float;
                dataUnitSize  = sizeof(float);
                dataUnitCount = 3;
            }
            else if (typeof(T) == typeof(Vector4))
            {
                pointerType   = VertexAttribPointerType.Float;
                dataUnitSize  = sizeof(float);
                dataUnitCount = 4;
            }
        }