void Unsubscribe(PacketProcessing Processor) { Processor.Connected -= ServerProcessor_Connected; Processor.ConnectionLost -= ServerProcessor_ConnectionLost; Processor.AudioCommandPacketReceived -= ServerProcessor_AudioCommandPacketReceived; Processor.CommsIncomingPacketReceived -= ServerProcessor_CommsIncomingPacketReceived; Processor.CommsOutgoingPacketReceived -= ServerProcessor_CommsOutgoingPacketReceived; Processor.DestroyObjectPacketReceived -= ServerProcessor_DestroyObjectPacketReceived; Processor.EngGridUpdatePacketReceived -= ServerProcessor_EngGridUpdatePacketReceived; Processor.ExceptionEncountered -= ServerProcessor_ExceptionEncountered; Processor.GameMessagePacketReceived -= ServerProcessor_GameMessagePacketReceived; Processor.GameStartPacketReceived -= ServerProcessor_GameStartPacketReceived; Processor.IncomingAudioPacketReceived -= ServerProcessor_IncomingAudioPacketReceived; Processor.IntelPacketReceived -= ServerProcessor_IntelPacketReceived; Processor.ObjectStatusUpdatePacketReceived -= ServerProcessor_ObjectStatusUpdatePacketReceived; Processor.PackageReceived -= ServerProcessor_PackageReceived; Processor.ShipAction2PacketReceived -= ServerProcessor_ShipAction2PacketReceived; Processor.ShipAction3PacketReceived -= ServerProcessor_ShipAction3PacketReceived; Processor.ShipActionPacketReceived -= ServerProcessor_ShipActionPacketReceived; Processor.StationStatusPacketReceived -= ServerProcessor_StationStatusPacketReceived; Processor.UndefinedPacketReceived -= ServerProcessor_UndefinedPacketReceived; Processor.Unknown2PacketReceived -= ServerProcessor_Unknown2PacketReceived; Processor.VersionPacketReceived -= ServerProcessor_VersionPacketReceived; Processor.WelcomePacketReceived -= ServerProcessor_WelcomePacketReceived; Processor.NewConnectionCreated -= Processor_NewClientConnected; }
void Disconnect() { if (connector != null) { ConnectorUnsubscribe(); connector.Dispose(); connector = null; } }
private void OnConnect(object sender, RoutedEventArgs e) { string host = Host.Text; connector = new PacketProcessing(); ConnectorSubscribe(); connector.SetPort(2010); connector.SetServerHost(host); connector.StartServerConnection(); }
public ProxyProcessor(string serverHost, int serverPort, int listeningPort, ProxyType pType, int[] packetFilter) { PacketProcessing.CrashOnException = false; ServerHost = serverHost; ServerPort = serverPort; if (packetFilter != null) { filteredPackets = new List<int>(packetFilter); } else { filteredPackets = new List<int>(); } proxyType = pType; clientProcessor = new PacketProcessing(); clientProcessor.SetPort(listeningPort); Subscribe(clientProcessor); clientProcessor.StartClientListener(); }
private void OnStartServer(object sender, RoutedEventArgs e) { if (ServerConnection != null) { ServerConnection.Dispose(); } ServerConnection = new ArtemisComm.PacketProcessing(); ServerConnection.SetPort(Port); ServerConnection.SetServerHost(Host); ServerConnection.AudioCommandPacketReceived += conn_AudioCommandPacketReceived; ServerConnection.CommsIncomingPacketReceived += conn_CommsIncomingPacketReceived; ServerConnection.CommsOutgoingPacketReceived += conn_CommsOutgoingPacketReceived; ServerConnection.DestroyObjectPacketReceived += conn_DestroyObjectPacketReceived; ServerConnection.EngGridUpdatePacketReceived += conn_EngGridUpdatePacketReceived; ServerConnection.GameMessagePacketReceived += conn_GamesMessagePacketReceived; ServerConnection.IncomingAudioPacketReceived += conn_IncomingAudioPacketReceived; ServerConnection.ObjectStatusUpdatePacketReceived += conn_ObjectStatusUpdatePacketReceived; ServerConnection.PackageReceived += conn_PackageReceived; //This is not necessary (using only for logging) since all other events are subscribed to. ServerConnection.ShipActionPacketReceived += conn_ShipActionPacketReceived; ServerConnection.ShipAction2PacketReceived += conn_ShipActionPacket2Received; ServerConnection.ShipAction3PacketReceived += conn_ShipActionPacket3Received; ServerConnection.StationStatusPacketReceived += conn_StationStatusPacketReceived; ServerConnection.UndefinedPacketReceived += conn_UndefinedPacketReceived; ServerConnection.GameStartPacketReceived += conn_UnknownPacket1Received; ServerConnection.Unknown2PacketReceived += conn_UnknownPacket2Received; ServerConnection.VersionPacketReceived += conn_VersionPacketReceived; ServerConnection.WelcomePacketReceived += conn_WelcomePacketReceived; ServerConnection.StartServerConnection(); btnStartServer.Visibility = Visibility.Collapsed; btnStopServer.Visibility = Visibility.Visible; }
void Connect() { if (!string.IsNullOrEmpty(View.Host) && View.Port > 0) { Disconnect(); connector = new PacketProcessing(); ConnectorSubscribe(); connector.SetPort(View.Port); connector.SetServerHost(View.Host); connector.StartServerConnection(); } else { View.UnableToConnect(); } }
void StartServerConnection() { if (serverProcessor == null) { serverProcessor = new PacketProcessing(); serverProcessor.SetPort(ServerPort); serverProcessor.SetServerHost(ServerHost); Subscribe(serverProcessor); serverProcessor.StartServerConnection(); } else { if (proxyType == ProxyType.OneServerConnectionToOneClientConnection) { serverProcessor.StartServerConnection(); } } }