/// <summary> /// Setup the game's properties using the given setup parameters. /// </summary> public static void Setup( Resolution? baseResolution = null , bool fullscreen = GameProperties.DEFAULT_FULLSCREEN , bool fullscreenTogglable = GameProperties.DEFAULT_FULLSCREEN_TOGGLABLE , bool mouseVisible = GameProperties.DEFAULT_MOUSE_VISIBLE , bool mouseVisibilityTogglable = GameProperties.DEFAULT_MOUSE_VISIBILITY_TOGGLABLE , bool borderless = GameProperties.DEFAULT_BORDERLESS , bool borderTogglable = GameProperties.DEFAULT_BORDER_TOGGLABLE , bool vsync = GameProperties.DEFAULT_VSYNC , Color? bgColour = null , string? windowTitle = null ) { var properties = new GameProperties(); properties.BaseResolution = baseResolution.HasValue ? baseResolution.Value : GameProperties.DEFAULT_RESOLUTION; properties.BackgroundColour = bgColour.HasValue ? bgColour.Value : GameProperties.DEFAULT_BG_COLOUR; if (windowTitle.HasValue) { properties.WindowTitle = windowTitle.Value; } properties.Fullscreen = fullscreen; properties.FullscreenTogglable = fullscreenTogglable; properties.MouseVisible = mouseVisible; properties.MouseVisibilityTogglable = mouseVisibilityTogglable; properties.Borderless = borderless; properties.BorderTogglable = borderTogglable; properties.VSync = vsync; Instance = new Engine(properties); }
/// <summary> /// Setup the game's properties using the setup file with the supplied name. /// </summary> /// <param name="name"></param> public static void Setup(string name) { if (SetupCalled) { throw new EngineSetupException("Engine.Setup called multiple times."); } Instance = new Engine(new GameSetupReader(name).Read()); }