Exemple #1
0
        private TProperty GetInterpolatedValue()
        {
            if (_easingProgress == EasingTime || !Converter.SupportsInterpolate)
            {
                return(_currentValue);
            }

            double easingAmount = _easingProgress.TotalSeconds / EasingTime.TotalSeconds;

            return(Converter.Interpolate(_previousValue, _currentValue, Easings.Interpolate(easingAmount, EasingFunction)));
        }
Exemple #2
0
        /// <inheritdoc />
        public override void Render(SKCanvas canvas, SKPointI basePosition)
        {
            if (Disposed)
            {
                throw new ObjectDisposedException("Folder");
            }

            // Ensure the folder is ready
            if (!Enabled || !Children.Any(c => c.Enabled) || Path == null)
            {
                return;
            }

            // No point rendering if none of the children are going to render
            if (!Children.Any(c => c is RenderProfileElement renderElement && !renderElement.Timeline.IsFinished))
            {
                return;
            }

            lock (Timeline)
            {
                foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                {
                    baseLayerEffect.BaseProperties?.Update(Timeline);
                    baseLayerEffect.Update(Timeline.Delta.TotalSeconds);
                }

                SKPaint layerPaint = new();
                try
                {
                    SKRectI rendererBounds = SKRectI.Create(0, 0, Bounds.Width, Bounds.Height);
                    foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                    {
                        baseLayerEffect.PreProcess(canvas, rendererBounds, layerPaint);
                    }

                    canvas.SaveLayer(layerPaint);
                    canvas.Translate(Bounds.Left - basePosition.X, Bounds.Top - basePosition.Y);

                    // If required, apply the opacity override of the module to the root folder
                    if (IsRootFolder && Profile.Module.OpacityOverride < 1)
                    {
                        double multiplier = Easings.SineEaseInOut(Profile.Module.OpacityOverride);
                        layerPaint.Color = layerPaint.Color.WithAlpha((byte)(layerPaint.Color.Alpha * multiplier));
                    }

                    // No point rendering if the alpha was set to zero by one of the effects
                    if (layerPaint.Color.Alpha == 0)
                    {
                        return;
                    }

                    // Iterate the children in reverse because the first layer must be rendered last to end up on top
                    for (int index = Children.Count - 1; index > -1; index--)
                    {
                        Children[index].Render(canvas, new SKPointI(Bounds.Left, Bounds.Top));
                    }

                    foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                    {
                        baseLayerEffect.PostProcess(canvas, rendererBounds, layerPaint);
                    }
                }
                finally
                {
                    canvas.Restore();
                    layerPaint.DisposeSelfAndProperties();
                }

                Timeline.ClearDelta();
            }
        }
Exemple #3
0
        public override void Render(double deltaTime, SKCanvas canvas, SKImageInfo canvasInfo)
        {
            if (_disposed)
            {
                throw new ObjectDisposedException("Folder");
            }

            if (Path == null || !Enabled || !Children.Any(c => c.Enabled))
            {
                return;
            }

            // No need to render if at the end of the timeline
            if (TimelinePosition > TimelineLength)
            {
                return;
            }

            if (_folderBitmap == null)
            {
                _folderBitmap = new SKBitmap(new SKImageInfo((int)Path.Bounds.Width, (int)Path.Bounds.Height));
            }
            else if (_folderBitmap.Info.Width != (int)Path.Bounds.Width || _folderBitmap.Info.Height != (int)Path.Bounds.Height)
            {
                _folderBitmap.Dispose();
                _folderBitmap = new SKBitmap(new SKImageInfo((int)Path.Bounds.Width, (int)Path.Bounds.Height));
            }

            using SKPath folderPath     = new SKPath(Path);
            using SKCanvas folderCanvas = new SKCanvas(_folderBitmap);
            using SKPaint folderPaint   = new SKPaint();
            folderCanvas.Clear();

            folderPath.Transform(SKMatrix.MakeTranslation(folderPath.Bounds.Left * -1, folderPath.Bounds.Top * -1));

            SKPoint targetLocation = Path.Bounds.Location;

            if (Parent is Folder parentFolder)
            {
                targetLocation -= parentFolder.Path.Bounds.Location;
            }

            canvas.Save();

            using SKPath clipPath = new SKPath(folderPath);
            clipPath.Transform(SKMatrix.MakeTranslation(targetLocation.X, targetLocation.Y));
            canvas.ClipPath(clipPath);

            foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
            {
                baseLayerEffect.PreProcess(folderCanvas, _folderBitmap.Info, folderPath, folderPaint);
            }

            // No point rendering if the alpha was set to zero by one of the effects
            if (folderPaint.Color.Alpha == 0)
            {
                return;
            }

            // Iterate the children in reverse because the first layer must be rendered last to end up on top
            for (int index = Children.Count - 1; index > -1; index--)
            {
                folderCanvas.Save();
                ProfileElement profileElement = Children[index];
                profileElement.Render(deltaTime, folderCanvas, _folderBitmap.Info);
                folderCanvas.Restore();
            }

            // If required, apply the opacity override of the module to the root folder
            if (IsRootFolder && Profile.Module.OpacityOverride < 1)
            {
                double multiplier = Easings.SineEaseInOut(Profile.Module.OpacityOverride);
                folderPaint.Color = folderPaint.Color.WithAlpha((byte)(folderPaint.Color.Alpha * multiplier));
            }

            foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
            {
                baseLayerEffect.PostProcess(canvas, canvasInfo, folderPath, folderPaint);
            }
            canvas.DrawBitmap(_folderBitmap, targetLocation, folderPaint);

            canvas.Restore();
        }
Exemple #4
0
        /// <inheritdoc />
        public override void Render(SKCanvas canvas)
        {
            if (Disposed)
            {
                throw new ObjectDisposedException("Folder");
            }

            // Ensure the folder is ready
            if (!Enabled || !Children.Any(c => c.Enabled) || Path == null)
            {
                return;
            }

            // No point rendering if none of the children are going to render
            if (!Children.Any(c => c is RenderProfileElement renderElement && !renderElement.Timeline.IsFinished))
            {
                return;
            }

            lock (Timeline)
            {
                foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                {
                    baseLayerEffect.BaseProperties?.Update(Timeline);
                    baseLayerEffect.Update(Timeline.Delta.TotalSeconds);
                }

                try
                {
                    canvas.Save();
                    Renderer.Open(Path, Parent as Folder);
                    if (Renderer.Canvas == null || Renderer.Path == null || Renderer.Paint == null)
                    {
                        throw new ArtemisCoreException("Failed to open folder render context");
                    }

                    SKRect rendererBounds = Renderer.Path.Bounds;
                    foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                    {
                        baseLayerEffect.PreProcess(Renderer.Canvas, rendererBounds, Renderer.Paint);
                    }

                    // If required, apply the opacity override of the module to the root folder
                    if (IsRootFolder && Profile.Module.OpacityOverride < 1)
                    {
                        double multiplier = Easings.SineEaseInOut(Profile.Module.OpacityOverride);
                        Renderer.Paint.Color = Renderer.Paint.Color.WithAlpha((byte)(Renderer.Paint.Color.Alpha * multiplier));
                    }

                    // No point rendering if the alpha was set to zero by one of the effects
                    if (Renderer.Paint.Color.Alpha == 0)
                    {
                        return;
                    }

                    // Iterate the children in reverse because the first layer must be rendered last to end up on top
                    for (int index = Children.Count - 1; index > -1; index--)
                    {
                        Children[index].Render(Renderer.Canvas);
                    }

                    foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => e.Enabled))
                    {
                        baseLayerEffect.PostProcess(Renderer.Canvas, rendererBounds, Renderer.Paint);
                    }

                    canvas.DrawBitmap(Renderer.Bitmap, Renderer.TargetLocation, Renderer.Paint);
                }
                finally
                {
                    canvas.Restore();
                    Renderer.Close();
                }

                Timeline.ClearDelta();
            }
        }