//Save player
 public Task <int> SaveBallAsync(BowlingBalls b)
 {
     if (b._ID == 0)
     {
         return(conn.InsertAsync(b));
     }
     else
     {
         return(conn.UpdateAsync(b));
     }
 }
 //Delete player
 public Task <int> DeleteBallAsync(BowlingBalls b)
 {
     return(conn.DeleteAsync(b));
 }