Exemple #1
0
 private void Confirm_Click_join(object sender, RoutedEventArgs e)
 {
     joinGameDialog.Close();
     networkcontrol.StartMessageQueue_client();
     MainPerson = person2;
     networkcontrol.NewCommand += networkcontrol_NewCommand;
     this.isServer              = false;
     networkcontrol.AddGameRequest("ready;");
     ///开始游戏
 }