//private string CardImageName => cardView.Id + (imageNumber > 0 ? "-" + imageNumber : string.Empty);

        /*******************************************************************/
        public void BuildCards()
        {
            foreach (KeyValuePair <Guid, Card> card in cardsInGameRepository.AllCards)
            {
                int    imageNumber = playerPref.LoadImageNumber(card.Value.Id);
                string frontImage  = card.Value.Id + (imageNumber > 0 ? "-" + imageNumber : string.Empty);
                Sprite front       = imagesCard.GetSprite(card.Value.Id);
                Sprite back        = imagesCard.GetSprite(card.Value.Id, isBack: true)
                                     ?? imagesCard.GetSprite(card.Value.IsScenarioCard ? gameFiles.ENCOUNTER_BACK_IMAGE : gameFiles.INVESTIGATOR_BACK_IMAGE);

                CardView prefab   = front.rect.height > front.rect.width ? cardVPrefab : cardHPrefab;
                CardView cardView = Instantiate(prefab, zonesManager.GetZoneByType(ZoneType.Outside).transform);

                Material cardMaterial = new Material(materialBase);
                cardMaterial.SetTexture("_MainTex", front.texture);
                cardMaterial.SetTexture("_MainTex2", back.texture);
                cardView.Init(card.Key, cardMaterial, card.Value.Id);
                cardsManager.AddCard(cardView);
            }
        }
Exemple #2
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 /*******************************************************************/
 public void AddCard(CardView cardView) => cards.Add(cardView.Guid, cardView);