Exemple #1
0
        public static bool Raycast(ArkCrossEngine.Ray ray, out ArkCrossEngine.RaycastHit hit)
        {
            CrossEngineImpl.RaycastHit uhit = new CrossEngineImpl.RaycastHit();
            bool castResult = CrossEngineImpl.Physics.Raycast(Helper.RayToUnity(ray), out uhit);

            hit = Helper.RayCastHitFromUnity(uhit);
            return(castResult);
        }
Exemple #2
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 public static ArkCrossEngine.RaycastHit[] RaycastAll(ArkCrossEngine.Ray ray, float distance, int layerMask)
 {
     CrossEngineImpl.RaycastHit[] hits    = CrossEngineImpl.Physics.RaycastAll(Helper.RayToUnity(ray), distance, layerMask);
     ArkCrossEngine.RaycastHit[]  retHits = new ArkCrossEngine.RaycastHit[hits.Length];
     for (int i = 0; i < hits.Length; ++i)
     {
         retHits[i] = Helper.RayCastHitFromUnity(hits[i]);
     }
     return(retHits);
 }
Exemple #3
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 public static CrossEngineImpl.Ray RayToUnity(ArkCrossEngine.Ray ray)
 {
     return(new CrossEngineImpl.Ray(Vec3ToUnity(ray.origin), Vec3ToUnity(ray.direction)));
 }