private static void InitAssetsManager () { GameObject obj = new GameObject (); obj.name = "AssetsManager"; DontDestroyOnLoad (obj); _instance = obj.AddComponent<AssetsManager> (); }
private static void InitAssetsManager() { GameObject obj = new GameObject(); obj.name = "AssetsManager"; DontDestroyOnLoad(obj); _instance = obj.AddComponent <AssetsManager> (); }