private void Read_modelRead(object sender, ModelReadEventArgs e) { pointsExC = new List <PointEx>(); pointsExS = new List <PointEx>(); facesC = new List <Fase>(); facesS = new List <Fase>(); #region Separate C and S and create obj files PointByTheta pointByTheta = new PointByTheta(ref read.points); for (int i = 0; i < read.points.Count; i++) { if (read.points[i].Lambda == 0) { pointsExC.Add(read.points[i]); } else { pointsExS.Add(read.points[i]); } } for (int i = pointsExC.Count - 1; i >= pointsExC.Count - pointByTheta.m_noOfThetaGroups; i--) { pointsExS.Insert(0, pointsExC[i]); } Calculate.GetFaces(ref facesC, ref pointsExC, pointByTheta.m_noOfThetaGroups, Model.cylinder); Calculate.GetFaces(ref facesS, ref pointsExS, pointByTheta.m_noOfThetaGroups, Model.sphere); Write.OBJFileEx(ref pointsExC, ref facesC, "C"); Write.OBJFileEx(ref pointsExS, ref facesS, "S"); #endregion #region Volume calculation threadS = new Thread(() => volumeS.TotalVolume(ref pointsExS, ref facesS, Model.sphere)); threadC = new Thread(() => volumeC.TotalVolume(ref pointsExC, ref facesC, Model.cylinder)); threadS.Start(); threadC.Start(); #endregion }
private void GtnGen_Click(object sender, EventArgs e) { #region Generate points List <PointEx> pointsEx = new List <PointEx>(); Random random = new Random(); float theta_steps = (float)(System.Convert.ToDouble(textBoxThetaStepSize.Text)); float lambda_steps = (float)(System.Convert.ToDouble(textBoxLambdaStepSizeS.Text)); float z_steps_c = (float)(System.Convert.ToDouble(textBoxZStepSizeC.Text)); float z_from_c = (float)System.Convert.ToDouble(textBoxZfromC.Text); float z_to_c = (float)System.Convert.ToDouble(textBoxZToC.Text); float radius = (float)System.Convert.ToDouble(textBoxRadius.Text); ModelVolume.updated = true; ModelVolume.volumeS = (2 * Math.PI * radius * radius * radius) / 3; ModelVolume.volumeC = Math.PI * radius * radius * (z_to_c - z_from_c); if (checkBoxNoise.Checked)//generate points with noise { int percentage = comboBoxPercentage.SelectedIndex; for (float z = z_from_c; z <= z_to_c; z = z + z_steps_c) { for (float t = 0; t < 360; t = t + theta_steps) { pointsEx.Add(ConvertCoordinate.CylindricalToCartesianEx(t, radius + RandGen(random, (int)radius, percentage), z, 0)); } } for (float l = lambda_steps; l < 90; l = l + lambda_steps) { for (float t = 0; t < 360; t = t + theta_steps) { pointsEx.Add(ConvertCoordinate.SphericalToCartesianEx(radius + RandGen(random, (int)radius, percentage), l, t, z_to_c)); } } pointsEx.Add(ConvertCoordinate.SphericalToCartesianEx(radius + RandGen(random, (int)radius, percentage), 90, 0, z_to_c)); // Bottom point } else//whiout noise { for (float z = z_from_c; z <= z_to_c; z = z + z_steps_c) { for (float t = 0; t < 360; t = t + theta_steps) { pointsEx.Add(ConvertCoordinate.CylindricalToCartesianEx(t, radius, z, 0)); } } for (float l = lambda_steps; l < 90; l = l + lambda_steps) { for (float t = 0; t < 360; t = t + theta_steps) { pointsEx.Add(ConvertCoordinate.SphericalToCartesianEx(radius, l, t, z_to_c)); } } pointsEx.Add(ConvertCoordinate.SphericalToCartesianEx(radius, 90, 0, z_to_c)); // Bottom point } #endregion #region Generate faces for points List <Fase> faces = new List <Fase>(); int N = (int)(360 / theta_steps); int pointCount = pointsEx.Count; Calculate.GetFaces(ref faces, ref pointsEx, N, Model.Complete_Model); #endregion Write.PCDFileEx(ref pointsEx); Write.OBJFileEx(ref pointsEx, ref faces, "Points"); Write.ModelFileEx(ref pointsEx, "PointsEx"); pointsEx.Clear(); faces.Clear(); }