public void Initialize()
        {
            Level testLevel = new Level();
            levelList.Add(testLevel);

            playerSprite = new AnimatedSprite(Globals.content.Load<Texture2D>("Sprites/Player/man1"));

            FrameAnimation up = new FrameAnimation(2, 32, 32, 0, 0);
            up.FramesPerSecond = 10;
            playerSprite.Animations.Add("Up", up);

            FrameAnimation down = new FrameAnimation(2, 32, 32, 64, 0);
            down.FramesPerSecond = 10;
            playerSprite.Animations.Add("Down", down);

            FrameAnimation left = new FrameAnimation(2, 32, 32, 128, 0);
            left.FramesPerSecond = 10;
            playerSprite.Animations.Add("Left", left);

            FrameAnimation right = new FrameAnimation(2, 32, 32, 192, 0);
            right.FramesPerSecond = 10;
            playerSprite.Animations.Add("Right", right);

            playerSprite.CurrentAnimationName = "Down";

            spell.Initialize();
        }
        public object Clone()
        {
            FrameAnimation anim = new FrameAnimation();
            anim.frameLength = frameLength;
            anim.frames = frames;

            return anim;
        }