public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugGiveScience"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugSendNextWave"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "ToggleFRD"); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DebugConnectToLocalServer"); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner((int)Flag, "ToggleCombatSideBooleanFlag"); return(MouseHandlingResult.None); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DecreaseFrameSize"); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "SelectSpaceDock"); Window_InGameBottomMenu.Instance.CloseAllExpansions(); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "TogglePause"); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DebugGiveScience"); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DebugSendNextWave"); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "ScoutAll"); return(MouseHandlingResult.None); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DebugIncreaseAIP"); return(MouseHandlingResult.None); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "SelectSpaceDock"); Window_InGameBottomMenu.Instance.CloseAllExpansions(); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "ScrapUnits"); Window_InGameCommandsMenu.Instance.CloseAllExpansions(); return(MouseHandlingResult.None); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugGenerateMap"); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "IncreaseFrameFrequency"); return(MouseHandlingResult.None); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugConnectToLocalServer"); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DecreaseFrameSize"); return(MouseHandlingResult.None); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugIncreaseAIP"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "IncreaseFrameFrequency"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "ScoutAll"); }
public override void HandleClick() { Input_MainHandler.HandleInner((int)Flag, "ToggleCombatSideBooleanFlag"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "DebugGiveSomeMetal"); }
public override void HandleClick() { Input_MainHandler.HandleInner(0, "ScrapUnits"); Window_InGameCommandsMenu.Instance.CloseAllExpansions(); }
public override MouseHandlingResult HandleClick() { Input_MainHandler.HandleInner(0, "DebugGenerateMap"); return(MouseHandlingResult.None); }