public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugGiveScience");
 }
 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugSendNextWave");
 }
Exemple #3
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "ToggleFRD");
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugConnectToLocalServer");
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner((int)Flag, "ToggleCombatSideBooleanFlag");
     return(MouseHandlingResult.None);
 }
Exemple #6
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DecreaseFrameSize");
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "SelectSpaceDock");
     Window_InGameBottomMenu.Instance.CloseAllExpansions();
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "TogglePause");
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugGiveScience");
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugSendNextWave");
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "ScoutAll");
     return(MouseHandlingResult.None);
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugIncreaseAIP");
     return(MouseHandlingResult.None);
 }
Exemple #13
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "SelectSpaceDock");
     Window_InGameBottomMenu.Instance.CloseAllExpansions();
 }
Exemple #14
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 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "ScrapUnits");
     Window_InGameCommandsMenu.Instance.CloseAllExpansions();
     return(MouseHandlingResult.None);
 }
Exemple #15
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugGenerateMap");
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "IncreaseFrameFrequency");
     return(MouseHandlingResult.None);
 }
Exemple #17
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugConnectToLocalServer");
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DecreaseFrameSize");
     return(MouseHandlingResult.None);
 }
 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugIncreaseAIP");
 }
Exemple #20
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "IncreaseFrameFrequency");
 }
 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "ScoutAll");
 }
 public override void HandleClick()
 {
     Input_MainHandler.HandleInner((int)Flag, "ToggleCombatSideBooleanFlag");
 }
 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugGiveSomeMetal");
 }
Exemple #24
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 public override void HandleClick()
 {
     Input_MainHandler.HandleInner(0, "ScrapUnits");
     Window_InGameCommandsMenu.Instance.CloseAllExpansions();
 }
 public override MouseHandlingResult HandleClick()
 {
     Input_MainHandler.HandleInner(0, "DebugGenerateMap");
     return(MouseHandlingResult.None);
 }