public static RawItems LoadFrom(string directory)
        {
            var items = new RawItems();

            foreach (var file in Directory.EnumerateFiles(directory, "Raw_*.json"))
            {
                items.Load(file);
            }
            items.Initialize();
            return(items);
        }
        static Mappings()
        {
            UntypedFactories = new Dictionary <Type, Func <ModelDataAccessor, object> >();
            Factories        = new Dictionary <Type, object>();

            RegisterFactory(m => new PartyModel(m));
            RegisterFactory(m => new UnitEntityModel(m));
            RegisterFactory(m => new CharacterModel(m));
            RegisterFactory(m => new VectorModel(m));
            RegisterFactory(m => new CharacterAttributeModel(m));
            RegisterFactory(m => new ClassSkillModel(m));
            RegisterFactory(m => new PlayerModel(m));
            RegisterFactory(m => new PersistentModifierModel(m));
            RegisterFactory(m => new InventoryModel(m));
            RegisterFactory(ItemModel.Create);
            RegisterFactory(m => new HoldingSlotModel(m));
            RegisterFactory(m => new HandsEquipmentSetModel(m));
            RegisterFactory(m => new PlayerKingdomLeaderModel(m));
            RegisterFactory(m => new PlayerKingdomTaskModel(m));
            RegisterFactory(m => new PlayerKingdomChangeModel(m));
            RegisterFactory(m => new PlayerKingdomEventHistoryModel(m));
            RegisterFactory(m => new PlayerKingdomEventModel(m));
            RegisterFactory(m => new PlayerKingdomRegionModel(m));
            RegisterFactory(m => new PlayerKingdomLeaderSpecificBonusModel(m));

            var dataMappings = DataMappings.LoadFromDefault();

            Classes = dataMappings.Classes
                      .Concat(dataMappings.Classes.Where(c => c.Archetypes != null).SelectMany(c => c.Archetypes))
                      .Where(a => !string.IsNullOrEmpty(a.Id))
                      .ToDictionary(x => x.Id, StringComparer.Ordinal);

            Races = dataMappings.Races
                    .ToDictionary(x => x.Id, StringComparer.Ordinal);

            Characters = dataMappings.Characters
                         .ToDictionary(x => x.Id, StringComparer.Ordinal);

            Leaders = dataMappings.Leaders
                      .ToDictionary(x => x.Id, StringComparer.Ordinal);

            BlueprintTypes  = dataMappings.Characters.ToDictionary(x => new BlueprintIdentifier(x.Id), x => typeof(CharacterModel));
            TypeToBlueprint = BlueprintTypes
                              .GroupBy(kv => kv.Value)
                              .ToDictionary(g => g.Key, g => g.Select(kv => kv.Key).ToList());

            RawItems         = RawItems.LoadFromDefault();
            DescriptiveItems = DescriptiveItems.LoadFromDefault();
        }