public void spawnShuriken(bool player, Vector2 beginning) { Shuriken shurik; if (player) //check who started the "skill" { shurik = new Shuriken("shuriken"); shurik.Position = beginning; if (this.player1.direction == "r") { shurik.Move = Shuriken.Direction.RIGHT; } else { shurik.Move = Shuriken.Direction.LEFT; } } else { shurik = new Shuriken("shuriken"); shurik.Position = beginning; if (this.player2.direction == "r") { shurik.Move = Shuriken.Direction.RIGHT; } else { shurik.Move = Shuriken.Direction.LEFT; } } shurikens.Add(shurik); }
public Collision_shuriken(Shuriken shuriken, Enemy enemy) { this.shuriken = shuriken; this.enemy = enemy; }