public bool check_map_col(int pot_x, int pot_y, int width, int height) { TileLayer back_layer = game_state.tile_engine.getCurrentMap().getLayer(LayerType.BACKGROUND); //Convert from world coords to tile coords //Bottom Left int tile_x = (pot_x + 5) / game_state.tile_engine.getTileSize(); int tile_y = (pot_y + height) / game_state.tile_engine.getTileSize(); if (tile_x < 0 || tile_x >= back_layer.getWidth()) { return(true); } if (tile_y < 0 || tile_y >= back_layer.getHeight()) { return(true); } Tile t = back_layer.getTile(tile_x, tile_y); if (t.hasCollision() == true) { return(true); } //Bottom Right tile_x = (pot_x + width - 10) / game_state.tile_engine.getTileSize(); tile_y = (pot_y + height) / game_state.tile_engine.getTileSize(); t = back_layer.getTile(tile_x, tile_y); if (t.hasCollision() == true) { return(true); } return(false); }
public void load(TileLayer _objects_layer) { objects_layer = _objects_layer; for (int w = 0; w < objects_layer.getWidth(); ++w) { for (int h = 0; h < objects_layer.getHeight(); ++h) { Tile t = objects_layer.getTile(w, h); if (t.getTexture() == -1) { continue; } if (obj_hash[t.getTexture()] == objectType.SPAWN) { if (t.getTexture() == PLAYER_SPAWN) { game_state.local_player.setX((w * TileEngine.TILE_SIZE) + (TileEngine.TILE_SIZE / 2) - game_state.local_player.getWidth() / 2); ///2+game_state.local_player.getWidth()); game_state.local_player.setY((h * TileEngine.TILE_SIZE) + (TileEngine.TILE_SIZE / 2) - game_state.local_player.getHeight()); ///2+game_state.local_player.getHeight()); } else { int width = 0; int height = 0; enemyType type = enemyType.BEETLE; switch (t.getTexture()) { case 78: //Beetle width = 30; height = 30; type = enemyType.BEETLE; break; case 72: //grunt width = 32; height = 36; type = enemyType.GRUNT; break; case 73: //Berserker width = 32; height = 36; type = enemyType.BERSERKER; break; case 77: //Trooper width = 32; height = 36; type = enemyType.TROOPER; break; default: continue; } Enemy monster = new Enemy((w * TileEngine.TILE_SIZE) + 16 - (width / 2), (h * TileEngine.TILE_SIZE) + 16 - (height / 2), width, height, type); game_state.monster_engine.AddMonster(monster); } t.setTexture(-1); } } } }
public void load(TileLayer _objects_layer) { objects_layer = _objects_layer; for (int w = 0; w < objects_layer.getWidth(); ++w) { for (int h = 0; h < objects_layer.getHeight(); ++h) { Tile t = objects_layer.getTile(w, h); if (t.getTexture() == -1) { continue; } if (obj_hash[t.getTexture()] == objectType.SPAWN) { if (t.getTexture() == PLAYER_SPAWN) { game_state.local_player.setX((w * TileEngine.TILE_SIZE)+(TileEngine.TILE_SIZE/2) - game_state.local_player.getWidth()/2);///2+game_state.local_player.getWidth()); game_state.local_player.setY((h * TileEngine.TILE_SIZE) + (TileEngine.TILE_SIZE / 2) - game_state.local_player.getHeight());///2+game_state.local_player.getHeight()); } else { int width = 0; int height = 0; enemyType type = enemyType.BEETLE; switch (t.getTexture()) { case 78: //Beetle width = 30; height = 30; type = enemyType.BEETLE; break; case 72: //grunt width = 32; height = 36; type = enemyType.GRUNT; break; case 73: //Berserker width = 32; height = 36; type = enemyType.BERSERKER; break; case 77: //Trooper width = 32; height = 36; type = enemyType.TROOPER; break; default: continue; } Enemy monster = new Enemy((w * TileEngine.TILE_SIZE)+16-(width/2), (h * TileEngine.TILE_SIZE)+16-(height/2), width, height, type); game_state.monster_engine.AddMonster(monster); } t.setTexture(-1); } } } }