private void ActionStopAudio(List <AudioProperties> audioPropertiesList, GameObject targetObject) { if (audioPropertiesList.Count < 1) { return; } AudioProperties audioProperties = audioPropertiesList[0]; if (audioProperties.name.Trim() != "") { if (!Application.isPlaying) { return; } var modelAudioSetup = targetObject.GetComponent <ModelAudioSetup>(); if (modelAudioSetup != null) { modelAudioSetup.JukeboxEnabled = false; modelAudioSetup.audioProperties = null; } var audioSource = targetObject.GetComponent <UnityEngine.AudioSource>(); if (audioSource != null) { audioSource.Stop(); } } }
public override bool Equals(object obj) { AudioProperties other = obj as AudioProperties; if (other == null) { return(false); } if (name != other.name) { return(false); } return(true); }
private void ActionPlayAudio(List <AudioProperties> audioPropertiesList, GameObject targetObject) { if (audioPropertiesList.Count < 1) { return; } AudioProperties audioProperties = audioPropertiesList[0]; if (audioProperties.name.Trim() != "") { if (!Application.isPlaying) { return; } var modelAudioSetup = targetObject.GetComponent <ModelAudioSetup>(); if (modelAudioSetup == null) { modelAudioSetup = targetObject.AddComponent <ModelAudioSetup>(); } modelAudioSetup.Setup(audioProperties); } }
public void Setup(AudioProperties audioProperties) { if (audioProperties == null || !Application.isPlaying) { return; } // Resume if not null if (this.audioProperties != null) { if (audioProperties.Equals(this.audioProperties)) { //print("equals"); audioSource.Play(); JukeboxEnabled = true; } } else { //print("setupaudio"); clips = new List <string>(); this.audioProperties = audioProperties; audioSource = gameObject.GetComponent <UnityEngine.AudioSource>(); if (audioSource == null) { audioSource = gameObject.AddComponent <UnityEngine.AudioSource>(); } audioSource.priority = audioProperties.priority; audioSource.volume = audioProperties.volume; audioSource.playOnAwake = audioProperties.playOnAwake; audioSource.spatialBlend = audioProperties.spatialBlend; audioSource.spatialize = audioProperties.spatialize; audioSource.minDistance = audioProperties.minDistance; audioSource.maxDistance = audioProperties.maxDistance; audioSource.loop = audioProperties.loop; foreach (AudioFile audioFile in audioProperties.audioFiles) { var file = FileManager.FileExists(ArcadeManager.applicationPath + FileManager.CorrectFilePath(audioFile.path.Trim()), audioFile.file.Trim()); if (file != null) { clips.Add("file://" + file); } else { var files = FileManager.GetAudioPathsFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(audioFile.path.Trim())); //print(files[0]); foreach (string i in files) { clips.Add("file://" + i); } } if (clips.Count > 0) { if (clips.Count == 1) { audioSource.loop = audioProperties.loop; } else { audioSource.loop = false; } loop = audioProperties.loop; if (audioProperties.Randomize) { clips.Shuffle(); } clipIndex = -1; JukeboxEnabled = true; } } } }