private void FormWork_FormClosing(object sender, FormClosingEventArgs e) { formMain Main = Owner as formMain; Main.Money += NewMoney; Main.allMoney += NewMoney; Main.saveProgress(); }
private void lblClose_Click(object sender, EventArgs e) { formMain Main = Owner as formMain; Main.saveProgress(); Close(); Dispose(); }
private void lblClose_Click(object sender, EventArgs e) { formMain Main = Owner as formMain; Main.PillValue = medicine[0]; Main.SyringeValue = medicine[1]; Main.Money = Money; Main.saveProgress(); Close(); }
private void lblClose_Click(object sender, EventArgs e) { formMain Main = Owner as formMain; Main.MelonValue = products[0]; Main.GrapeValue = products[1]; Main.CornValue = products[2]; Main.DonutValue = products[3]; Main.ChickenValue = products[4]; Main.MilkValue = products[5]; Main.Money = Money; Main.saveProgress(); Close(); }
private void FormJobs_FormClosing(object sender, FormClosingEventArgs e) { formMain Main = Owner as formMain; Main.workTimeWashingFloors = workTimeWashingFloors; Main.workTimeGluePaper = workTimeGluePaper; Main.workTimeCarryFood = workTimeCarryFood; Main.workTimeCashier = workTimeCashier; Main.workTimeCarwash = workTimeCarwash; Main.workTimeFactory = workTimeFactory; Main.workTimeSite = workTimeSite; Main.workTimeGame = workTimeGame; Main.workTimeStream = workTimeStream; Main.workTimeBook = workTimeBook; Main.saveProgress(); }
private void formEvent_Load(object sender, EventArgs e) { formMain Main = Owner as formMain; evNumber = Convert.ToByte(rnd.Next(0, events.Length)); lblEvent.Text = events[evNumber]; switch (evNumber) { case 0: if (Main.health >= 10) { Main.health -= 10; } else { Main.health = 0; } Main.frameUpdate(); Main.saveProgress(); break; case 1: if (Main.satiety <= 100) { Main.satiety++; } else { Main.satiety = 100; } if (Main.mood <= 90) { Main.mood += 10; } else { Main.mood = 100; } Main.frameUpdate(); Main.saveProgress(); break; case 2: if (Main.mood >= 20) { Main.mood -= 20; } else { Main.mood = 0; } Main.frameUpdate(); Main.saveProgress(); break; case 3: if (Main.mood >= 10) { Main.mood -= 10; } else { Main.mood = 0; } Main.frameUpdate(); Main.saveProgress(); break; case 4: if (Main.satiety >= 20) { Main.satiety -= 20; } else { Main.satiety = 0; } Main.frameUpdate(); Main.saveProgress(); break; case 5: if (Main.health >= 3) { Main.health -= 3; } else { Main.health = 0; } if (Main.mood <= 95) { Main.mood += 5; } else { Main.mood = 100; } Main.frameUpdate(); Main.saveProgress(); break; case 6: if (Main.health <= 95) { Main.health += 5; } else { Main.health = 100; } if (Main.mood <= 95) { Main.mood += 5; } else { Main.mood = 100; } if (Main.satiety <= 85) { Main.satiety += 15; } else { Main.satiety = 100; } if (Main.thirst <= 95) { Main.thirst += 5; } else { Main.thirst = 100; } Main.frameUpdate(); Main.saveProgress(); break; case 7: if (Main.mood <= 90) { Main.mood += 10; } else { Main.mood = 100; } Main.frameUpdate(); Main.saveProgress(); break; case 8: if (Main.thirst >= 10) { Main.thirst -= 10; } else { Main.thirst = 0; } Main.frameUpdate(); Main.saveProgress(); break; case 9: if (Main.mood >= 5) { Main.mood -= 5; } else { Main.mood = 0; } Main.frameUpdate(); Main.saveProgress(); break; } }