Exemple #1
0
        public void LoadLayout(LayoutContainer input)
        {
            if (this.initalized)
            {
                var cLay = 0;
                foreach (var kd in input.KeyDatas)
                {
                    if (kd.Z > cLay)
                    {
                        cLay = kd.Z;
                    }
                }
                while (this.Layers.Count < cLay + 1)
                {
                    var lay = new UCLayer(this.Keyboard, input, this.Layers.Count);
                    this.Layers.Add(lay);
                    this.SLMain.Items.Add(lay);
                }

                while (this.Layers.Count > cLay + 1)
                {
                    this.SLMain.Items.RemoveAt(this.Layers.Count - 1);
                    this.Layers.RemoveAt(this.Layers.Count - 1);
                }

                foreach (var lay in this.Layers)
                {
                    lay.LoadLayout(input);
                }
                this.DisplayUnsavedChangeSignal();
            }
        }
Exemple #2
0
        public void LoadLayout(ClLayoutContainer input)
        {
            if (this.initalized)
            {
                var cLay = 0;
                foreach (var kd in input.KeyDatas)
                {
                    if (kd.Z > cLay)
                    {
                        cLay = kd.Z;
                    }
                }
                while (this.Layers.Count < cLay + 1)
                {
                    var lay = new UCLayer(this.Keyboard, input, this.Layers.Count);
                    this.Layers.Add(lay);
                    this.SLMain.Items.Add(lay);
                }

                while (this.Layers.Count > cLay + 1)
                {
                    this.SLMain.Items.RemoveAt(this.Layers.Count - 1);
                    this.Layers.RemoveAt(this.Layers.Count - 1);
                }

                foreach (var lay in this.Layers)
                {
                    lay.LoadLayout(input);
                }
                this.BtnSave.Text = "Save Layout*";
            }
        }