public ShaderEditor(AquaModelLibrary.AquaObject aquaModel) { model = aquaModel; InitializeComponent(); SetExtraState(false); //Populate shaders dropdown if (model.shadList.Count > 0) { currentShaderId = 0; currentExtraId = 0; for (int i = 0; i < model.shadList.Count; i++) { shadIDCB.Items.Add(i); } if (model.shadList.Count == 1) { shadIDCB.Enabled = false; } shadIDCB.SelectedIndex = 0; UpdateShaderDisplay(); } }