Exemple #1
0
        //List<ActionUnit>

        /// <summary>
        /// 初始化
        /// </summary>

        public void Init(ActionUnit owner)
        {
            Owner                = owner;
            _mInputStatesBase    = new InputStateBase[2];
            _mInputStatesBase[0] = InputStateBase.CreateStateByType(GameInputType.Move, KeyCode.None);
            _mInputStatesBase[1] = InputStateBase.CreateStateByType(GameInputType.Attack, KeyCode.J);
        }