public static void CreateRoom()
        {
            // Vergeet hier je controles niet op!
            Console.WriteLine("Creating new room: ");
            string id          = Guid.NewGuid().ToString("N");
            string name        = AskQuestion("Enter name: ", required: true);
            string theme       = AskQuestion("Enter theme: ", required: true);
            int    maxPlayers  = int.Parse(AskQuestion("Enter max amount of players: ", isInt: true));
            int    maxDuration = int.Parse(AskQuestion("Enter max duration: ", isInt: true));
            int    setupTime   = int.Parse(AskQuestion("Enter setup time: ", isInt: true));
            float  price       = float.Parse(AskQuestion("Enter total price: ", isFloat: true));

            var newRoom = new EscapeRoom()
            {
                ID          = id,
                Name        = name,
                Theme       = theme,
                Price       = price,
                MaxPlayers  = maxPlayers,
                MaxDuration = maxDuration,
                SetupTime   = setupTime
            };

            newRoom.Save();
            Console.WriteLine(newRoom.ToString());
            Console.WriteLine($"Escaperoom {newRoom.Name} succesfully saved!");
        }
        public static void DeleteRoom()
        {
            Console.WriteLine("Deleting room: ");
            ShowRooms();

            Console.WriteLine("Which room do you want to delete? (enter to cancel)");
            Console.Write("Name: ");
            string roomName = Console.ReadLine();

            if (roomName == "")
            {
                Console.WriteLine("Deletion canceled");
            }
            else
            {
                if (EscapeRoom.Delete <EscapeRoom>("EscapeRooms", roomName))
                {
                    Console.WriteLine($"Room {roomName} deleted");
                }
                else
                {
                    Console.WriteLine("Room cannot be found");
                }
            }
        }
        public static void EditRoom()
        {
            Console.WriteLine("Edit rooms: ");

            ShowRooms();
            bool isDone = false;

            while (!isDone)
            {
                Console.WriteLine("Which room do you want to Edit? (enter to cancel)");
                Console.Write("Name: ");
                string roomName         = Console.ReadLine();
                string roomNamePath     = AJsonable.GetPath("EscapeRooms", roomName);
                bool   escapeRoomExists = File.Exists(roomNamePath);

                if (String.IsNullOrEmpty(roomName))
                {
                    Console.WriteLine("Editing canceled");
                    isDone = true;
                }
                else if (!escapeRoomExists)
                {
                    Console.WriteLine($"{roomName} does not exist.");
                }
                else if (escapeRoomExists)
                {
                    var room = AJsonable.Get <EscapeRoom>("EscapeRooms", roomName);

                    string name       = AskQuestion($"(current = {room.Name}) Enter new name: ", required: true);
                    string theme      = AskQuestion($"(current = {room.Theme}) Enter new theme: ", required: true);
                    int    price      = Int32.Parse(AskQuestion($"(current = {room.Price}) Enter new price: ", isInt: true));
                    int    maxPlayers = Int32.Parse(AskQuestion($"(current = {room.MaxPlayers}) Enter new max amount of players: ", isInt: true));

                    EscapeRoom.Delete <EscapeRoom>("EscapeRooms", roomName);
                    var newRoom = new EscapeRoom()
                    {
                        ID          = room.ID,
                        Name        = name,
                        Theme       = theme,
                        Price       = price,
                        MaxPlayers  = maxPlayers,
                        MaxDuration = room.MaxDuration,
                        SetupTime   = room.SetupTime
                    };

                    newRoom.Save();
                    Console.WriteLine(newRoom.ToString());
                    Console.WriteLine($"Escaperoom {newRoom.Name} succesfully edited!");
                    isDone = true;
                }
            }
        }