/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChHero(); objCh.Init(); eatFlag = false; poisionCount = 0; return(true); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool DoInit() { objSword = new ObjEqpSword(); objSword.Init(); objTrg = null; return true; }
/// 破棄 protected override void DoTerm() { if (objCh != null) { objCh.Term(); } objCh = null; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool DoInit() { objSword = new ObjEqpSword(); objSword.Init(); objTrg = null; return(true); }
/// 開始 public bool Start() { ObjChHero heroObj = (ObjChHero)actorCh.GetUseObj(0); actorCh.Start(); playModeId = PlayModeId.Normal; plDrawFlg = true; spelDelayCnt = 0; objShadow.SetMdlHandle(Data.EffTypeId.Eff10); objShadow.Start(); objShadow.SetScale(3000.12f); return(true); }
/// public メソッド ///--------------------------------------------------------------------------- /// 追従対象のOBJをセット public void SetTrgObj( ObjChHero trgObj, int boneId ) { this.objTrg = trgObj; this.boneId = boneId; }
/// 終了 public override void DoEnd() { objSword.End(); objTrg = null; }
/// 破棄 protected override void DoTerm() { if( objCh != null ){ objCh.Term(); } objCh = null; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChHero(); objCh.Init(); eatFlag = false; poisionCount = 0; return true; }
/// public メソッド ///--------------------------------------------------------------------------- /// 追従対象のOBJをセット public void SetTrgObj(ObjChHero trgObj, int boneId) { this.objTrg = trgObj; this.boneId = boneId; }