Exemple #1
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        public bool IsMarine4Heavy()
        {
            SpaceMarine marine  = aSquad[4] as SpaceMarine;
            bool        isHeavy = marine.isHeavy;

            return(isHeavy);
        }
Exemple #2
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        public bool IsMarine4Special()
        {
            SpaceMarine marine    = aSquad[4] as SpaceMarine;
            bool        isSpecial = marine.isSpecial;

            return(isSpecial);
        }
Exemple #3
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        public Weapon GetMarine9Wepaon()
        {
            SpaceMarine marine = aSquad[9] as SpaceMarine;
            Weapon      weapon = marine.GetWeapon();

            return(weapon);
        }
Exemple #4
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        //Set Heavy and Special for SM 4

        public void ChangeWepSpecial4(string weapon)
        {
            SpaceMarine marine = new SpaceMarine();

            marine.ChangeWeaponToSpecial(weapon);
            marine.isSpecial = true;
            aSquad.RemoveAt(4);
            aSquad.Insert(4, marine);
        }
Exemple #5
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        public void ResetBolter9()
        {
            SpaceMarine marine = new SpaceMarine();

            marine.isSpecial = false;
            marine.isHeavy   = false;
            aSquad.RemoveAt(9);
            aSquad.Insert(9, marine);
        }
Exemple #6
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        public void ChangeWepHeavy9(string weapon)
        {
            SpaceMarine marine = new SpaceMarine();

            marine.ChangeWeaponToHeavy(weapon);
            marine.isHeavy = true;
            aSquad.RemoveAt(9);
            aSquad.Insert(9, marine);
        }
Exemple #7
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//add marine
        public void AddSpaceMarine()
        {
            if (spaceMarineCount == 9)//if there 9 SM do nothing
            {
            }
            else//if less than 9
            {
                squadPointValue += 14;
                spaceMarineCount++;
                squadSize++;
                SpaceMarine marine = new SpaceMarine();
                aSquad.Add(marine);
            }
        }//emd add marine
Exemple #8
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        public int CountBolters()
        {
            int bolterCount = 0;

            for (int i = 1; i < squadSize; i++)
            {
                SpaceMarine marine = aSquad[i] as SpaceMarine;
                if (marine.GetWeapon().priWepName == "Boltgun")
                {
                    bolterCount++;
                }
            }
            return(bolterCount);
        }
Exemple #9
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        public TacSquad()
        {
            squadPointValue += 70;
            SpaceMarineSgt Sgt = new SpaceMarineSgt();

            aSquad.Add(Sgt);
            for (int i = 0; i < 4; i++)
            {
                spaceMarineCount++;
                SpaceMarine marine = new SpaceMarine();
                aSquad.Add(marine);
            }
            squadSize         = 5;
            squadType         = "TacSquad";
            squadSpecialRules = "Special Rules:\nAnd They Shall Know No Fear, Combat Squads, Grim Resolve\n";
            squadEquipment    = "Wargear:\nFragg Grenades, Crack Grenades";
        }