internal void PostEvent(AudioEventItem econfig, AkGameObj target, bool skipSwitchSetting = false) { bankLoader.LoadAtom(econfig.BankRef, false, (AKRESULT result) => { if (AudioUtil.VerifyAKResult(result, "Audio load atom:" + econfig.BankRef)) { LoadBankResultHandler(econfig, target, skipSwitchSetting); } }); }
/// <summary> /// 播放音频 /// </summary> /// <param name="econfig"></param> /// <param name="target"></param> public void PostEvent(AudioEventItem econfig, GameObject target) { bankLoader.LoadAtom(econfig.BankRef, LoadResultHandler, target, econfig); }