Exemple #1
0
        public void ToBuild(int buildId)
        {
            MBuilding mBuilding = BuildingCacher.Instance.GetBuilding(buildId);

            App.Model.Master.MBuilding buildingMaster = mBuilding.Master;
            VBaseMap vBaseMap = (App.Util.SceneManager.CurrentScene as CTop).GetVBaseMap();

            App.Model.MTile[] tiles = vBaseMap.ViewModel.Tiles.Value;
            int currentNum          = System.Array.FindAll(tiles, _ => _.tile_id == buildingMaster.tile_id).Length;

            if (currentNum < buildingMaster.sum)
            {
                if (BuyManager.CanBuy(buildingMaster.price, buildingMaster.price_type))
                {
                    this.StartCoroutine(Build(mBuilding.TileId, vBaseMap, buildingMaster));
                }
                else
                {
                    //Confirm dialog
                }
            }
            else
            {
                //Confirm dialog
                CAlertDialog.Show("已经达到了购买的上限了!");
            }
        }
Exemple #2
0
 public void CharacterIconClick(VCharacterIcon vCharacterIcon)
 {
     if (!vCharacterIcon.isSelected && selectCharacterContent.childCount >= selectShadowContent.childCount)
     {
         CAlertDialog.Show("人数满了");
         return;
     }
     ToSelectCharacter(vCharacterIcon.ViewModel.CharacterId.Value, !vCharacterIcon.isSelected);
     vCharacterIcon.isSelected = !vCharacterIcon.isSelected;
 }
Exemple #3
0
 public void BattleStart()
 {
     if (battleFieldMaster.ap > Global.SUser.self.GetCurrentAp(App.Service.HttpClient.Now))
     {
         CAlertDialog.Show("Ap不足");
         return;
     }
     VCharacterIcon[] icons = selectCharacterContent.GetComponentsInChildren <VCharacterIcon>();
     if (icons.Length == 0)
     {
         CAlertDialog.Show("请选择出战人员");
         return;
     }
     this.StartCoroutine(BattleStartRun(icons));
 }