public static SpriteComon GetInstance()
 {
     if (instance == null)
     {
         instance = new SpriteComon();
     }
     return(instance);
 }
        public void UpdatePlayNumAndColor(Transform tran, ref Vector2 referPos, MiniMapTeamPlayInfo data, bool isMimiMap)
        {
            var numberBg = tran.Find("bg");

            if (numberBg)
            {
                //刷新编号
                var number = numberBg.Find("number");
                if (number)
                {
                    if (MapLevel.Min.Equals(adapter.MapLevel))
                    {
                        number.gameObject.SetActive(false);
                    }
                    else
                    {
                        number.gameObject.SetActive(true);
                        var numberText = number.GetComponent <Text>();
                        if (numberText)
                        {
                            if (data.IsPlayer)
                            {
                                if (isNoTeamPlayer)
                                {
                                    numberText.text = "";
                                }
                                else
                                {
                                    numberText.text = data.Num.ToString();
                                }
                            }
                            else
                            {
                                numberText.text = data.Num.ToString();
                            }
                        }
                    }
                }

                var numberBgCom = numberBg.GetComponent <Image>();
                var stateIcon   = numberBg.Find("icon");
                var loftIcon    = numberBg.Find("loftIcon");

                if (numberBgCom == null || stateIcon == null || loftIcon == null)
                {
                    return;
                }
                var stateIconCom = stateIcon.GetComponent <Image>();
                var loftIconCom  = loftIcon.GetComponent <Image>();

                //刷新编号背景图
//                var temperBgSprite = SpriteComon.GetInstance().GetSpriteByName("mark");
//                if (numberBgCom.sprite != temperBgSprite)
//                {
//                    numberBgCom.sprite = temperBgSprite;
//                }
                numberBgCom.color = data.Color;

                switch (data.Statue)
                {
                case MiniMapPlayStatue.NORMAL:        //常态
                {
                    UIUtils.SetActive(number, true);
                    UIUtils.SetActive(stateIcon, false);
                    if (data.IsPlayer)
                    {
                        UIUtils.SetActive(loftIcon, false);
                    }
                    else
                    {
                        UIUtils.SetActive(loftIcon, true);
                        var temperSprite = SpriteComon.GetInstance().GetSpriteByName("Loft_icon");
                        if (temperSprite != null && loftIconCom.sprite != temperSprite)
                        {
                            loftIconCom.sprite = temperSprite;
                        }
                        var wpos = data.Pos.ShiftedUIVector2();
                        if (wpos.y > referPos.y)               //上方
                        {
                            if (loftIcon.transform.localScale != Vector3.one)
                            {
                                loftIcon.transform.localScale = Vector3.one;
                            }
                        }
                        else if (wpos.y <= referPos.y)           //下方
                        {
                            if (loftIcon.transform.localScale != new UnityEngine.Vector3(1, -1, 1))
                            {
                                loftIcon.transform.localScale = new UnityEngine.Vector3(1, -1, 1);
                            }
                        }
                    }

                    if (data.ShootingCount > 0)           //在射击状态下
                    {
                        if (!tranCTween.ContainsKey(tran) || tranCTween[tran] == null)
                        {
                            var temperTween = UIUtils.CallTween(1, 1.5f, (value) =>
                                {
                                    numberBg.GetComponent <RectTransform>().localScale = new UnityEngine.Vector3((float)value, (float)value, 1.0f);
                                },
                                                                (value) =>
                                {
                                    numberBg.GetComponent <RectTransform>().localScale = Vector3.one;
                                    data.ShootingCount--;
                                    tranCTween[tran].Kill();
                                    tranCTween[tran] = null;
                                },
                                                                0.1f);

                            if (!tranCTween.ContainsKey(tran))
                            {
                                tranCTween.Add(tran, temperTween);
                            }
                            else
                            {
                                tranCTween[tran] = temperTween;
                            }
                        }
                    }
                    else
                    {
                        if (tranCTween.ContainsKey(tran) && tranCTween[tran] != null)
                        {
                            tranCTween[tran].Kill();
                            tranCTween[tran] = null;
                        }
                        if (numberBg.GetComponent <RectTransform>().localScale != Vector3.one)
                        {
                            numberBg.GetComponent <RectTransform>().localScale = Vector3.one;
                        }
                    }
                }
                break;

                case MiniMapPlayStatue.TIAOSAN:        //跳伞
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_parachute");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.ZAIJU:        //载具
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_drive");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.HURTED:        //受伤
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_hurt");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                case MiniMapPlayStatue.DEAD:        //死亡
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, true);

                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("icon_die");
                    if (temperSprite != null && stateIconCom.sprite != temperSprite)
                    {
                        stateIconCom.sprite = temperSprite;
                    }
                }
                break;

                default:
                {
                    UIUtils.SetActive(number, false);
                    UIUtils.SetActive(loftIcon, false);
                    UIUtils.SetActive(stateIcon, false);
                }
                break;
                }
            }
        }