Exemple #1
0
        public void RemoveDelegateNode(string uuid)
        {
            if (DelegateNodes.ContainsKey(uuid))
            {
                DelegateNode node = DelegateNodes[uuid];
                if (node.NodeRelay.IsActive() && !node.TemporaryUUID)
                {
                    node.NodeRelay.StopAllThreads = true;
                    while (node.NodeRelay.IsActive())
                    {
                        Thread.Sleep(500);
                    }
                }
                DelegateNodesMutex.WaitOne();
                DelegateNodes.Remove(uuid);
                DelegateNodesMutex.ReleaseMutex();
                AS.EdgeNode en = new AS.EdgeNode()
                {
                    source      = this.uuid,
                    destination = node.AgentUUID,
                    direction   = 1, // from source to dest
                    metadata    = "",
                    action      = "remove",
                    c2_profile  = node.ProfileInfo.name
                };
                if (!node.TemporaryUUID)
                {
                    var response = new ApolloTaskResponse()
                    {
                        task_id     = node.OriginatingTaskID,
                        completed   = true,
                        user_output = $"Lost link to {node.AgentComputerName} (Agent UUID: {node.AgentUUID})",
                        status      = "error",
                        edges       = new AS.EdgeNode[] { en }
                    };

                    try
                    {
                        Profile.SendResponse(node.OriginatingTaskID, response);
                    }
                    catch (Exception ex)
                    {
                        DebugWriteLine($"Error sending node removal message to server. Reason: {ex.Message}\n\tStackTrack: {ex.StackTrace}");
                    }
                }
            }
        }
Exemple #2
0
 public void AddDelegateNode(string uuid, DelegateNode dg)
 {
     if (DelegateNodes.ContainsKey(uuid))
     {
         RemoveDelegateNode(uuid);
     }
     DelegateNodesMutex.WaitOne();
     try
     {
         DelegateNodes.Add(uuid, dg);
     }
     catch
     {
     }
     finally
     {
         DelegateNodesMutex.ReleaseMutex();
     }
 }