internal static AICanvas Deserialize(AIUI host, string data)
        {
            var canvasElement = SerializationMaster.Deserialize(data);

            var canvas = new AICanvas
            {
                offset = canvasElement.ValueOrDefault <Vector2>(ElementName.Offset),
                zoom   = canvasElement.ValueOrDefault(ElementName.Zoom, 1f)
            };

            var selectorViews = canvasElement.Elements(ElementName.SelectorView);

            foreach (var sve in selectorViews)
            {
                var sv = ReadSelectorView(sve, host);
                canvas.views.Add(sv);
            }

            var linkViews = canvasElement.Elements(ElementName.AILinkView);

            foreach (var lve in linkViews)
            {
                var lv = ReadAILinkView(lve, host);
                canvas.views.Add(lv);
            }

            return(canvas);
        }
        internal static string Serialize(AICanvas canvas)
        {
            var root = new StageElement(
                ElementName.Canvas,
                SerializationMaster.Stage(ElementName.Offset, canvas.offset),
                SerializationMaster.ToStageValue(ElementName.Zoom, canvas.zoom));

            var views   = canvas.views;
            int svCount = views.Count;

            for (int i = 0; i < svCount; i++)
            {
                var          view = views[i];
                StageElement viewElement;

                if (view is SelectorView)
                {
                    viewElement = WriteSelectorView((SelectorView)view);
                }
                else if (view is AILinkView)
                {
                    viewElement = WriteAILinkView((AILinkView)view);
                }
                else
                {
                    throw new NotImplementedException("The view type has not been implemented for serialization.");
                }

                root.Add(viewElement);
            }

            return(SerializationMaster.Serialize(root));
        }
Exemple #3
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        private bool LoadFrom(AIStorage data, bool refreshState)
        {
            _aiStorage = data;

            try
            {
                if (EditorApplication.isPlaying)
                {
                    _ai = _visualizedAI = AIManager.GetAI(new Guid(data.aiId));
                }
                else
                {
                    _ai = _visualizedAI = SerializationMaster.Deserialize <UtilityAI>(_aiStorage.configuration);
                }

                this.canvas = GuiSerializer.Deserialize(this, _aiStorage.editorConfiguration);
            }
            catch (Exception e)
            {
                if (EditorUtility.DisplayDialog("Load Error", "The AI could not be loaded, deserialization failed - see the console for details.\n\nDo you wish to open the AI repair tool?.", "Yes", "No"))
                {
                    RepairWindow.ShowWindow(data.name, data.aiId);
                }

                Debug.LogWarning("Failed to load AI: " + e.Message);
                return(false);
            }

            var selectorViews = this.canvas.selectorViews.ToArray();
            int selectorCount = _ai.selectorCount;

            if (!VerifyCountMatch(selectorCount, selectorViews.Length))
            {
                return(false);
            }

            for (int i = 0; i < selectorCount; i++)
            {
                if (!selectorViews[i].Reconnect(_ai[i]))
                {
                    return(false);
                }
            }

            if (refreshState)
            {
                this.inspectorState.Refresh();
            }

            return(true);
        }
Exemple #4
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 private void InitNew(string name)
 {
     this.canvas = new AICanvas();
     this.name   = name;
 }