Exemple #1
0
        public void EnterState()
        {
            game.antura.AllowSitting = true;
            game.isTimesUp           = false;

            int maxQuestions = ReadingGameGame.MAX_QUESTIONS;

            switch (ReadingGameConfiguration.Instance.CurrentGameType)
            {
            case ReadingGameConfiguration.GameType.SimonSong:
                maxQuestions = ReadingGameGame.MAX_QUESTIONS_SIMON_SONG;
                break;
            }

            if (game.CurrentQuestionNumber >= maxQuestions)
            {
                game.EndGame(game.CurrentStars, game.CurrentScore);
                return;
            }

            game.blurredText.SetActive(true);

            switch (ReadingGameConfiguration.Instance.CurrentGameType)
            {
            case ReadingGameConfiguration.GameType.FollowReading:
            {
                // Pick a question and show it
                var pack = ReadingGameConfiguration.Instance.Questions.GetNextQuestion();
                game.CurrentQuestion = pack;

                if (pack != null)
                {
                    // Show the bar
                    game.barSet.SetData(pack.GetQuestion());
                }
                else
                {
                    game.EndGame(game.CurrentStars, game.CurrentScore);
                }

                break;
            }

            case ReadingGameConfiguration.GameType.ReadAndListen:
            {
                // Pick a question pack
                var pack = ReadingGameConfiguration.Instance.Questions.GetNextQuestion();
                game.CurrentQuestion = pack;
                break;
            }

            case ReadingGameConfiguration.GameType.FollowSong:

                // Just follow the bars
                game.UpdateFollowDifficulty();
                game.barSet.SetData(game.songToPlay);
                break;

            case ReadingGameConfiguration.GameType.SimonSong:
            {
                // Pick a question pack
                var pack = ReadingGameConfiguration.Instance.Questions.GetNextQuestion();
                game.CurrentQuestion = pack;
                break;
            }

            default:
                throw new ArgumentOutOfRangeException();
            }

            game.barSet.active = false;

            if (firstRun)
            {
                switch (ReadingGameConfiguration.Instance.CurrentGameType)
                {
                case ReadingGameConfiguration.GameType.FollowReading:
                case ReadingGameConfiguration.GameType.ReadAndListen:
                    game.PlayIntro(() => { completed = true; });
                    game.ReadState.TutorialMode = game.TutorialEnabled;
                    break;

                case ReadingGameConfiguration.GameType.SimonSong:
                    game.PlayIntro(() => { completed = true; });
                    game.ReadState.TutorialMode = game.TutorialEnabled;
                    break;

                case ReadingGameConfiguration.GameType.FollowSong:

                    game.PlayIntro(() => {
                        var firstBar     = game.barSet.GetNextBar();
                        var handleOffset = firstBar.glass.handleOffset.position - firstBar.glass.transform.position;

                        if (game.TutorialEnabled)
                        {
                            TutorialUI.DrawLine(firstBar.start.transform.position + handleOffset, firstBar.endCompleted.transform.position + handleOffset, TutorialUI.DrawLineMode.FingerAndArrow, false, true);
                        }
                        game.barSet.SwitchToNextBar();

                        if (game.TutorialEnabled)
                        {
                            UnityEngine.Debug.LogError("TUTORIAL ON");
                            game.Context.GetAudioManager()
                            .PlayDialogue(ReadingGameConfiguration.Instance.TutorialLocalizationId, () => {
                                completed = true;
                            });
                        }
                        else
                        {
                            completed = true;
                        }
                    });
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
            else
            {
                ++game.CurrentQuestionNumber;
                completed = true;
                game.ReadState.TutorialMode = false;
            }

            if (ReadingGameConfiguration.Instance.ShowTimer && !game.ReadState.TutorialMode)
            {
                game.Context.GetOverlayWidget().SetClockDuration(game.TimeToAnswer);
                game.Context.GetOverlayWidget().SetClockTime(game.TimeToAnswer);
            }

            firstRun = false;
        }
Exemple #2
0
        public void Update(float delta)
        {
            if (!TutorialMode)
            {
                game.Context.GetOverlayWidget().SetClockTime(gameTime.Time);
            }
            else if (dragging == null)
            {
                drawTutorialLineTimer -= delta;

                if (drawTutorialLineTimer < 0)
                {
                    var activeBar = game.barSet.GetActiveBar();
                    if (activeBar != null)
                    {
                        drawTutorialLineTimer = 5;

                        var handleOffset = activeBar.glass.handleOffset.position - activeBar.glass.transform.position;
                        TutorialUI.DrawLine(activeBar.start.transform.position + handleOffset, activeBar.endCompleted.transform.position + handleOffset, TutorialUI.DrawLineMode.FingerAndArrow, false, true);
                    }
                }
            }

            gameTime.Update(delta);

            // Drag & Read
            if (dragging != null)
            {
                var  inputManager = game.Context.GetInputManager();
                bool applyMagnet  = ReadingGameConfiguration.Instance.CurrentGameType == ReadingGameConfiguration.GameType.FollowReading;
                completedDragging = dragging.SetGlassScreenPosition(inputManager.LastPointerPosition + draggingOffset, applyMagnet);
            }
            else
            {
                if (ReadingGameConfiguration.Instance.CurrentGameType == ReadingGameConfiguration.GameType.FollowReading)
                {
                    if (completedDragging)
                    {
                        var completedAllBars = game.barSet.SwitchToNextBar();

                        if (completedAllBars)
                        {
                            // go to Buttons State
                            game.AnswerState.ReadTime     = gameTime.Time;
                            game.AnswerState.MaxTime      = gameTime.Duration;
                            game.AnswerState.TutorialMode = TutorialMode;
                            game.SetCurrentState(game.AnswerState);
                            return;
                        }
                    }

                    completedDragging = false;
                }
            }

            // Antura reactions
            switch (ReadingGameConfiguration.Instance.CurrentGameType)
            {
            case ReadingGameConfiguration.GameType.FollowReading:

                float perc = gameTime.Time / gameTime.Duration;

                if (perc < 0.05f)
                {
                    game.antura.Mood = ReadingGameAntura.AnturaMood.SAD;
                }
                else if (perc < 0.5f)
                {
                    game.antura.Mood = ReadingGameAntura.AnturaMood.ANGRY;
                }
                else
                {
                    game.antura.Mood = ReadingGameAntura.AnturaMood.HAPPY;
                }
                break;

            case ReadingGameConfiguration.GameType.FollowSong:

                float distance;
                if (game.barSet.GetFollowingDistance(out distance))
                {
                    distance = Math.Abs(distance);

                    if (distance > 100)
                    {
                        timeFarFromTarget += delta;
                    }
                    else
                    {
                        timeFarFromTarget = 0;
                        //if (distance < 50) {
                        scoreAccumulator += 1.2f * delta;
                        //} else {
                        //    scoreAccumulator += 1 * delta;
                        // }
                        if (scoreAccumulator >= 1)
                        {
                            game.AddScore((int)scoreAccumulator);
                            scoreAccumulator = scoreAccumulator - (int)scoreAccumulator;
                            game.UpdateFollowDifficulty();
                        }
                    }

                    if (timeFarFromTarget > 1.0f)
                    {
                        game.antura.Mood = ReadingGameAntura.AnturaMood.ANGRY;
                    }
                    else
                    {
                        game.antura.Mood = ReadingGameAntura.AnturaMood.HAPPY;
                    }
                }

                break;

            case ReadingGameConfiguration.GameType.ReadAndListen:
                break;

            case ReadingGameConfiguration.GameType.SimonSong:
                break;
            }
        }