Exemple #1
0
        private void InitCell(Point point, char c)
        {
            KilledAntsMap[point] = new List<Cell>();
            if (c >= '0' && c <= '9')
            {
                int command = c - '0';
                var hill = new Hill(point, command, this);
                Armies[command].Hills.Add(hill);
                OriginalMap[point] = hill;
                ObjectsMap[point] = new Empty(point, this);

            }
            else if (c >= 'a' && c <= 'j')
            {
                int command = c - 'a';
                var ant = new Ant(point, command, this);
                Armies[command].Ants.Add(ant);
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Land, this);
                ObjectsMap[point] = ant;
            }
            else if (c >= 'A' && c <= 'J')
            {
                int command = c - 'A';
                var hill = new Hill(point, command, this);
                Armies[command].Hills.Add(hill);
                var ant = new Ant(point, command, this);
                Armies[command].Ants.Add(ant);
                OriginalMap[point] = hill;
                ObjectsMap[point] = ant;
            }
            else if (c == '*')
            {
                var food = new Food(point, this);
                Food.Add(food);
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Land, this);
                ObjectsMap[point] = food;
            }
            else if (c == '!')
            {
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Land, this);
                ObjectsMap[point] = new Empty(point, this);
                KilledAntsMap[point].Add(new Ant(point, -1, this).GetDead());
            }
            else if (c == '%')
            {
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Water, this);
                ObjectsMap[point] = new Empty(point, this);
            }
            else if (c == '.')
            {
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Land, this);
                ObjectsMap[point] = new Empty(point, this);
            }
            else
            {
                OriginalMap[point] = new UnMovableCell(point, Cell.CellType.Unseen, this);
                ObjectsMap[point] = new Empty(point, this);
            }
        }
Exemple #2
0
        public void FoodGeneration(double prob)
        {
            prob -= Rndom.NextDouble();
            while (prob >= 0)
            {
                bool foodPlaced = false;
                while (!foodPlaced)
                {
                    int dx = Rndom.Next(Width);
                    int dy = Rndom.Next(Height);

                    var dPoint = new Point(dx, dy);
                    var d2Point = YSymmetrical ? new Point(dx, -dy, Width, Height) : new Point(dx, dy, Width, Height);

                    if (OriginalMap[Hills[0].Coords + dPoint].Type != Cell.CellType.Land)
                        continue;
                    foreach (var hill in Hills)
                    {
                        var newPoint = hill.Coords.Y < Height / 2 ? hill.Coords + dPoint : hill.Coords + d2Point;
                        if (ObjectsMap[newPoint].Type == Cell.CellType.Empty)
                        {
                            var food = new Food(newPoint, this);
                            ObjectsMap[newPoint] = food;
                            Food.Add(food);
                        }
                    }

                    foodPlaced = true;
                }
                prob -= Rndom.NextDouble();
            }
        }