public void AddResults(RewardLog rl) { int f; foreach (State s in Rewards.Keys) { foreach (Action a in Rewards[s].Keys) { f = Frequencies[s][a]; double rew = Rewards[s][a]; rl.AddResult(s, a, Rewards[s][a] / (double)f, f); } } }
public void AddResults(RewardLog rl) { int f; foreach (State s in Rewards.Keys) { foreach (Action a in Rewards[s].Keys) { f = Frequencies[s][a]; double rew = Rewards[s][a]; rl.AddResult(s, a, Rewards[s][a] / (double)f, f); } } }