private void SpawnAnts() { for (int i = 0; i < Hills.Length; i++) { foreach (Square square in Map.GetNeighbors(Hills[i].Square)) { if (square.IsPassable) { Ant ant = new Ant(this, square, i); ant.ChangeState(new AttackState(this, ant)); Ants[i].Add(ant); break; } } } }