Exemple #1
0
 public void addPheremone(Pheremone pheremone)
 {
     _pheremone_locations[pheremone.GetLocation().X, pheremone.GetLocation().Y].Add(pheremone);
 }
        public void Step(int steps = 1)
        {
            for (int count = 0; count < steps; count++)
            {
                _gameBoard.Step(1);                         //TODO use events

                foreach (Ant ant in _ants)                  //TODO Events?
                {
                    Point initial_location = ant._location; //TODO this doesn't show pheremones to the ants.

                    //TODO set all tiles here so if it's a null then we can sort it.
                    FloorTile.TileType zerozero   = FloorTile.TileType.Null;
                    FloorTile.TileType zeroone    = FloorTile.TileType.Null;
                    FloorTile.TileType zerotwo    = FloorTile.TileType.Null;
                    FloorTile.TileType onezero    = FloorTile.TileType.Null;
                    FloorTile.TileType oneone     = FloorTile.TileType.Null;
                    FloorTile.TileType onetwo     = FloorTile.TileType.Null;
                    FloorTile.TileType twozero    = FloorTile.TileType.Null;
                    FloorTile.TileType twoone     = FloorTile.TileType.Null;
                    FloorTile.TileType twotwo     = FloorTile.TileType.Null;
                    List <Pheremone>   phzerozero = new List <Pheremone>();
                    List <Pheremone>   phzeroone  = new List <Pheremone>();
                    List <Pheremone>   phzerotwo  = new List <Pheremone>();
                    List <Pheremone>   phonezero  = new List <Pheremone>();
                    List <Pheremone>   phoneone   = new List <Pheremone>();
                    List <Pheremone>   phonetwo   = new List <Pheremone>();
                    List <Pheremone>   phtwozero  = new List <Pheremone>();
                    List <Pheremone>   phtwoone   = new List <Pheremone>();
                    List <Pheremone>   phtwotwo   = new List <Pheremone>();

                    try
                    {
                        zerozero   = _gameBoard.GetTileAtLocation(initial_location.X - 1, initial_location.Y - 1).GetTileType();
                        phzerozero = _gameBoard.GetPheremonesAtLocation(initial_location.X - 1, initial_location.Y - 1);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        zeroone   = _gameBoard.GetTileAtLocation(initial_location.X - 1, initial_location.Y).GetTileType();
                        phzeroone = _gameBoard.GetPheremonesAtLocation(initial_location.X - 1, initial_location.Y);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        zerotwo   = _gameBoard.GetTileAtLocation(initial_location.X - 1, initial_location.Y + 1).GetTileType();
                        phzerotwo = _gameBoard.GetPheremonesAtLocation(initial_location.X - 1, initial_location.Y + 1);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        onezero   = _gameBoard.GetTileAtLocation(initial_location.X, initial_location.Y - 1).GetTileType();
                        phonezero = _gameBoard.GetPheremonesAtLocation(initial_location.X, initial_location.Y - 1);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        oneone   = _gameBoard.GetTileAtLocation(initial_location.X, initial_location.Y).GetTileType();
                        phoneone = _gameBoard.GetPheremonesAtLocation(initial_location.X, initial_location.Y);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        onetwo   = _gameBoard.GetTileAtLocation(initial_location.X, initial_location.Y + 1).GetTileType();
                        phonetwo = _gameBoard.GetPheremonesAtLocation(initial_location.X, initial_location.Y + 1);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        twozero   = _gameBoard.GetTileAtLocation(initial_location.X + 1, initial_location.Y - 1).GetTileType();
                        phtwozero = _gameBoard.GetPheremonesAtLocation(initial_location.X + 1, initial_location.Y - 1);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        twoone   = _gameBoard.GetTileAtLocation(initial_location.X + 1, initial_location.Y).GetTileType();
                        phtwoone = _gameBoard.GetPheremonesAtLocation(initial_location.X + 1, initial_location.Y);
                    }
                    catch (Exception e)
                    { }
                    try
                    {
                        twotwo   = _gameBoard.GetTileAtLocation(initial_location.X + 1, initial_location.Y + 1).GetTileType();
                        phtwotwo = _gameBoard.GetPheremonesAtLocation(initial_location.X + 1, initial_location.Y + 1);
                    }
                    catch (Exception e)
                    { }

                    AntVision ant_vision = new AntVision( //TODO add pheremone detection here...
                        zerozero, onezero, twozero,
                        zeroone, oneone, twoone,
                        zerotwo, onetwo, twotwo,
                        phzerozero, phonezero, phtwozero,
                        phzeroone, phoneone, phtwoone,
                        phzerotwo, phonetwo, phtwotwo
                        );

                    Ant.Action ant_action = ant.Move(ant_vision);

                    switch (ant_action) //REMEMBER all actions are done to PREVIOUS tile
                    {
                    default:
                    {
                        break;
                    }

                    case (Ant.Action.DropPheremone):
                    {
                        Pheremone ph = new Pheremone(this, initial_location, 255, 0.5);
                        _gameBoard.addPheremone(ph);
                        break;
                    }
                    }
                }
            }

            OnBoardStep(new GameBoardSteppedEventArgs(DrawWholeGameBoard(_gameBoard)));
        }