private void ReleasePheromoneOnFood(Location foodLocation) { world.pheromone[foodLocation.x, foodLocation.y] += pheromoneStore * .25F; }
private void GetFood(Food food) { hasFood = true; Location foodLocation = new Location(food.location.Left, food.location.Top); ReleasePheromoneOnFood(foodLocation); food.GetFood(); }
/// <summary> /// Finds the closest direction from one point to another in an 8 neighbor system. /// </summary> /// <param name="start">Starting position</param> /// <param name="end">End position</param> /// <returns>Float direction 0-7 for use in an 8 neighbor system.</returns> private float GetSecondaryDirection(Location start, Location end) { // Find direction in radians from start to end points double direction = GetDirectionInRadians(start, end); // Convert from radians to secondary direction denoted by 0-7. // Get direction + pi/8 then divide by pi / 4 direction += Math.PI * .8; direction = (direction * 4) / Math.PI; return (float)direction; }
/// <summary> /// Finds direction in radians from a start to an end point /// </summary> /// <param name="start">Starting position</param> /// <param name="end">End position</param> /// <returns>Direction in radians from start to end as double.</returns> private double GetDirectionInRadians(Location start, Location end) { if ((start.x - end.x) != 0) return Math.Atan((start.y - end.y) / (start.x - end.x)); else if (start.y < end.y) return 3 * Math.PI; else return Math.PI / 2; }