/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            UpdateView();
            GameObject lizard = new GameObject();
            lizard.Name = "Lizard";
            lizard.Model = Content.Load<Model>("Model\\Lizard");
            lizard.Position = new Vector3(0f, 0f, -50f);
            lizard.Rotation = new Vector3((float)(Math.PI / -2), 0f, 0f);
            objects.Add(lizard);

            // TODO: use this.Content to load your game content here
        }
 public GameObject Clone()
 {
     GameObject go = new GameObject();
     go.Model = Model;
     go.Position = Position;
     go.rotation = Rotation;
     go.Scale = Scale;
     go.Color = Color;
     go.Name = Name;
     return go;
 }