/// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Boolean         button          = false;
            AnimationCamera animationCamera = AnimationCamera.Default;

            DA.GetData(0, ref button);
            DA.GetData(1, ref animationCamera);

            if (button == true)
            {
                animationCamera.SetAimationCamera();
            }
        }
Exemple #2
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        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Point3d location   = Point3d.Unset;
            Point3d target     = Point3d.Unset;
            double  lensLength = double.NaN;

            DA.GetData(0, ref location);
            DA.GetData(1, ref target);
            DA.GetData(2, ref lensLength);

            AnimationCamera animationCamera = new AnimationCamera(location, target, lensLength);

            DA.SetData(0, animationCamera);
        }