Exemple #1
0
        /// <summary>
        /// Factory Method.
        /// Creates a project in the specified empty directory and initializes it.
        /// </summary>
        /// <param name="dir">Directory, where to create the new project.</param>
        /// <returns></returns>
        public static void Create(String dir, String name)
        {
            // Create directory name from project name
            String dirName = name;
            foreach (var c in Path.GetInvalidPathChars())
                dirName = dirName.Replace(c, '_');
            foreach (var c in Path.GetInvalidFileNameChars())
                dirName = dirName.Replace(c, '_');
            dirName = dirName.Replace(' ', '-');

            // Combine both names
            dir = Path.Combine(dir, dirName);

            // Create dir if it does not exist
            if (!Directory.Exists(dir))
                Directory.CreateDirectory(dir);

            // Check if it is empty
            if (Directory.GetFiles(dir).Length != 0 || Directory.GetDirectories(dir).Length != 0)
                throw new Exception("New projects can only be created in an empty directory!");

            // Initialize Subdirectories
            Directory.CreateDirectory(Path.Combine(dir, RESOURCE_DIR));  // Create Resources Folder
            Directory.CreateDirectory(Path.Combine(dir, FRAMES_DIR));  // Create Frames Folder
            Directory.CreateDirectory(Path.Combine(dir, SEQUENCES_DIR));  // Create Sequences Folder
            Directory.CreateDirectory(Path.Combine(dir, EVENTS_DIR));  // Create Events Folder

            // Create Project Descriptor File
                // TODO Serialize instead of writing
            //File.WriteAllText(Path.Combine(dir, PROJECT_FILE), String.Format(Resources.DefaultProjectDescriptor, name));
            var model = new ProjectModel()
                {
                    FPS = 10,
                    Name = name,
                    Resources = { },
                    FrameFiles = {"\\frames\\default.bxframe"},
                    SequenceFiles = {"\\sequences\\default.bxseq"},
                    EventFiles = {"\\events\\default.bxevent"}
                };
            ProjectModel.Serialize(Path.Combine(dir, PROJECT_FILE), model);

            // Create Default Files
            File.WriteAllText(Path.Combine(dir, FRAMES_DIR, "default.bxframe"), "{ }");
            File.WriteAllText(Path.Combine(dir, SEQUENCES_DIR, "default.bxseq"), "{ }");
            File.WriteAllText(Path.Combine(dir, EVENTS_DIR, "default.bxevent"), "{ }");

            // Load Default Project
            instance = new AnimatProject(Path.Combine(dir, PROJECT_FILE));
        }
Exemple #2
0
        /// <summary>
        /// Serializes the Project Model to a file.
        /// </summary>
        /// <param name="path">Path of the file.</param>
        public static void Serialize(String path, ProjectModel model)
        {
            // Make sure that the parent directory exists
            if (!Directory.Exists(Path.GetDirectoryName(path)))
                Directory.CreateDirectory(Path.GetDirectoryName(path));

            // Serialize
            using (var stream = new StreamEx(path, FileMode.Create))
            {
                var serializer = new DataContractJsonSerializer(typeof(ProjectModel));
                serializer.WriteObject(stream, model);
            }
        }