// Use this for initialization void Awake() { board = new Logic.Board(); board.CreateAnimals(); boardSprite = GetComponent<SpriteRenderer>().sprite; }
public void SetUpFixture() { board = new Board(); }
// Use this for initialization void Awake() { board = new Logic.Board(); board.CreateAnimals(); boardSprite = GetComponent<SpriteRenderer>().sprite; }
public void SetUpFixture() { board = new Board(); }