private void CreateActivationPlayable(GameObject root, PlayableGraph graph, List <Playable> outplayables)
        {
            ScriptPlayable <ActivationControlPlayable> val = ActivationControlPlayable.Create(graph, root, postPlayback);

            if (PlayableExtensions.IsValid <ScriptPlayable <ActivationControlPlayable> >(val))
            {
                outplayables.Add(val);
            }
        }
Exemple #2
0
        private void CreateActivationPlayable(GameObject root, PlayableGraph graph, List <Playable> outplayables)
        {
            ScriptPlayable <ActivationControlPlayable> playable = ActivationControlPlayable.Create(graph, root, this.postPlayback);

            if (!playable.IsValid <ScriptPlayable <ActivationControlPlayable> >())
            {
                return;
            }
            outplayables.Add((Playable)playable);
        }