public void Disown(OwnableSpace space) { if (!Properties.Remove(space)) { throw new ArgumentException(); } }
public bool AskToBuy(OwnableSpace space) { bool wantToBuy = true; throw new NotImplementedException(); if (wantToBuy) { //Player accepts to buy return(true); } else { return(false); } }
public void Own(OwnableSpace space) { Properties.Add(space); }