public Puck(Game game) : base(game) { // TODO: Construct any child components here table = new Table(game); Initialize(); }
public static bool CheckPuckWallCollision(Rectangle rectangle, Puck puck, Table table) { int intDistanceLeftX = Math.Abs(rectangle.Left - (int)puck.CenterX); int intDistanceRightX = Math.Abs(rectangle.Right - (int)puck.CenterX); int intDistanceTopY = Math.Abs(rectangle.Top - (int)puck.CenterY); int intDistanceBottomY = Math.Abs(rectangle.Bottom - (int)puck.CenterY); int intDistanceTopGoalLeftX = Math.Abs(table.TopGoal.Left - (int)puck.CenterX); int intDistanceTopGoalRightX = Math.Abs(table.TopGoal.Right - (int)puck.CenterX); int intDistanceTopGoalBottomY = Math.Abs(table.TopGoal.Bottom - (int)puck.CenterY); int intDistanceBottomGoalLeftX = Math.Abs(table.BottomGoal.Left - (int)puck.CenterX); int intDistanceBottomGoalRightX = Math.Abs(table.BottomGoal.Right - (int)puck.CenterX); int intDistanceBottomGoalTopY = Math.Abs(table.BottomGoal.Top - (int)puck.CenterY); if (intDistanceLeftX <= puck.Radius) { PuckHitsWallCollision(puck, "Side"); return true; } if (intDistanceRightX <= puck.Radius) { PuckHitsWallCollision(puck, "Side"); return true; } if (intDistanceTopY <= puck.Radius) { if (table.TopGoal.Contains((int)puck.CenterX, (int)puck.Y) && intDistanceTopGoalBottomY <= puck.Radius) { puck.CenterX = 0; puck.CenterY = 0; table.GoalA = true; return true; } PuckHitsWallCollision(puck, ""); return true; } if (intDistanceBottomY <= puck.Radius) { if (table.BottomGoal.Contains((int)puck.CenterX, ((int)puck.CenterY + puck.Radius)) && intDistanceBottomGoalTopY <= puck.Radius) { puck.CenterX = 0; puck.CenterY = 0; table.GoalB = true; return true; } PuckHitsWallCollision(puck, ""); return true; } return false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { game = this; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainMenuScreen = new MainMenuScreen(game); cursor = new Cursor(game); table = new Table(game); puck = new Puck(game); paddle = new Paddle(game); }