private void SetValues()
        {
            _progressBar.SmoothProgressDrawableSpeed = _speed;
            _progressBar.SmoothProgressDrawableSectionsCount = _sectionsCount;
            _progressBar.SmoothProgressDrawableSeparatorLength = DpToPx(_separatorLength);
            _progressBar.SmoothProgressDrawableStrokeWidth = DpToPx(_strokeWidth);
            _progressBar.SmoothProgressDrawableReversed = _checkBoxReversed.Checked;
            _progressBar.SmoothProgressDrawableMirrorMode = _checkBoxMirror.Checked;

            IInterpolator interpolator;
            switch (_spinnerInterpolators.SelectedItemPosition)
            {
                case 1:
                    interpolator = new LinearInterpolator();
                    break;
                case 2:
                    interpolator = new AccelerateDecelerateInterpolator();
                    break;
                case 3:
                    interpolator = new DecelerateInterpolator();
                    break;
                default:
                    interpolator = new AccelerateInterpolator();
                    break;
            }

            _progressBar.SmoothProgressDrawableInterpolator = interpolator;
            _progressBar.SmoothProgressDrawableColors = IntsToColors(Resources.GetIntArray(Resource.Array.colors));
        }
		void SetInterpolator(int position) {
			IInterpolator CurrentInterpolator;
			switch (position) {
			case 1:
				CurrentInterpolator = new LinearInterpolator();
				_seekBarFactor.Enabled=false;
				break;
			case 2:
				CurrentInterpolator = new AccelerateDecelerateInterpolator();
				_seekBarFactor.Enabled=false;
				break;
			case 3:
				CurrentInterpolator = new DecelerateInterpolator(_factor);
				_seekBarFactor.Enabled=true;
				break;
			case 0:
			default:
				CurrentInterpolator = new AccelerateInterpolator(_factor);
				_seekBarFactor.Enabled=true;
				break;
			}

			_progressBar.SetSmoothProgressDrawableInterpolator(CurrentInterpolator);
			_progressBar.SetSmoothProgressDrawableColors(Resources.GetIntArray(Resource.Array.gplus_colors));
		}