/// <summary>
        ///   This method will determine the scaling ratio for the image view.
        /// </summary>
        /// <param name="startBounds">The visible rectangle of the thumbnail.</param>
        /// <param name="finalBounds">The visible rectangle of the expanded image view.</param>
        /// <returns></returns>
        private static float CalculateStartScale(Rect startBounds, Rect finalBounds)
        {
            float startScale;
            // First figure out width-to-height ratio of each rectangle.
            float finalBoundsRatio = finalBounds.Width() / (float)finalBounds.Height();
            float startBoundsRatio = startBounds.Width() / (float)startBounds.Height();

            if (finalBoundsRatio > startBoundsRatio)
            {
                // Extend start bounds horizontally
                startScale = (float)startBounds.Height() / finalBounds.Height();
                float startWidth = startScale * finalBounds.Width();
                float deltaWidth = (startWidth - startBounds.Width()) / 2;
                startBounds.Left -= (int)deltaWidth;
                startBounds.Right += (int)deltaWidth;
            }
            else
            {
                // Extend start bounds vertically
                startScale = (float)startBounds.Width() / finalBounds.Width();
                float startHeight = startScale * finalBounds.Height();
                float deltaHeight = (startHeight - startBounds.Height()) / 2;
                startBounds.Top -= (int)deltaHeight;
                startBounds.Bottom += (int)deltaHeight;
            }
            return startScale;
        }
        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw (canvas);

            var r = new Rect ();
            this.GetLocalVisibleRect (r);

            var half = r.Width() / 2;
            var height = r.Height();

            var percentage = (this.Limit - Math.Abs(this.CurrentValue)) / this.Limit;


            var paint = new Paint()
            {
                Color = this.CurrentValue < 0 ? this.negativeColor : this.positiveColor,
                StrokeWidth = 5
            };

            paint.SetStyle(Paint.Style.Fill);

            if (this.CurrentValue < 0)
            {
                var start = (float)percentage * half;
                var size = half - start;
                canvas.DrawRect (new Rect ((int)start, 0, (int)(start + size), height), paint);
            }
            else
            {
                canvas.DrawRect (new Rect((int)half, 0, (int)(half + percentage * half), height), paint);
            }
        }
        public Bitmap GetBitmapMarker(Context mContext, int resourceId, string text)
        {
            Resources resources = mContext.Resources;
            float scale = resources.DisplayMetrics.Density;
            Bitmap bitmap = BitmapFactory.DecodeResource(resources, resourceId);

            Bitmap.Config bitmapConfig = bitmap.GetConfig();

            // set default bitmap config if none
            if (bitmapConfig == null)
                bitmapConfig = Bitmap.Config.Argb8888;

            bitmap = bitmap.Copy(bitmapConfig, true);

            Canvas canvas = new Canvas(bitmap);
            Paint paint = new Paint(PaintFlags.AntiAlias);
            paint.Color = global::Android.Graphics.Color.Black;
            paint.TextSize = ((int)(14 * scale));
            paint.SetShadowLayer(1f, 0f, 1f, global::Android.Graphics.Color.White);

            // draw text to the Canvas center
            Rect bounds = new Rect();
            paint.GetTextBounds(text, 0, text.Length, bounds);
            int x = (bitmap.Width - bounds.Width()) / 2;
            int y = (bitmap.Height + bounds.Height()) / 2 - 20;

            canvas.DrawText(text, x, y, paint);

            return bitmap;
        }
Exemple #4
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		//http://egoco.de/post/19077604048/calculating-the-height-of-text-in-android
		//http://stackoverflow.com/questions/16082359/how-to-auto-adjust-text-size-on-a-multi-line-textview-according-to-the-view-max
		public SizeF MeasureString(string text, int maxWidth = 2147483647)
		{
			TextPaint paint = AndroidBrush.CreateTextPaint();
			paint.TextSize = SizeInPoints;
			paint.SetTypeface(InnerFont);

			int lineCount = 0;

			int index = 0;
			int length = text.Length;

			float[] measuredWidths = new float[]{ 0 };
			float measuredWidth = 1f;
			while(index < length - 1) 
			{
				index += paint.BreakText(text, index, length, true, maxWidth, measuredWidths);
				lineCount++;
				if (measuredWidth < measuredWidths[0]) measuredWidth = measuredWidths[0];
			}

			Rect bounds = new Rect();
			paint.GetTextBounds("Py", 0, 2, bounds);
			float height = (float)System.Math.Floor((double)lineCount * bounds.Height());

			return new SizeF (measuredWidth, height);
		}
Exemple #5
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        public override void Draw(Canvas canvas)
        {
            LoadResources ();

            var blackPaint = new Paint () { Color = black.Value };
            var whitePaint = new Paint () { Color = white.Value };

            XamGame.RenderBoard ((RectangleF rect, Square.ColourNames color) =>
            {
                var paint = color == Square.ColourNames.White ? whitePaint : blackPaint;
                canvas.DrawRect (rect.X, rect.Y, rect.Right, rect.Bottom, paint);

            }, (RectangleF rect, object image) =>
            {
                if (image != null)
                    canvas.DrawBitmap ((Bitmap) image, rect.Left, rect.Top, null);
            });

            // New Game button
            whitePaint.Color = white.Value;
            whitePaint.SetStyle (Paint.Style.Fill);
            whitePaint.TextSize = 30;
            whitePaint.AntiAlias = true;
            Rect bounds = new Rect ();
            whitePaint.GetTextBounds ("New Game", 0, 8, bounds);
            canvas.DrawText ("New Game", (this.Width - bounds.Width ()) / 2, this.Bottom - (XamGame.BoardUpperLeftCorner.Y - bounds.Height ()) / 2, whitePaint);

            whitePaint.Dispose ();
            blackPaint.Dispose ();

            base.Draw (canvas);
        }
		protected override void OnBoundsChange (Rect bounds)
		{
			base.OnBoundsChange (bounds);
			if (oval == null)
				return;
			
			oval.Set (0, 0, bounds.Width (), bounds.Height ());
		}
Exemple #7
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        internal void DrawText(string text, Paint p, Typeface font, float size, Rectangle rect, ReoGridHorAlign halign, ReoGridVerAlign valign)
        {
            p.SetTypeface(font);
            p.TextSize = size;

            var measuredRect = new Rect();

            p.GetTextBounds(text, 0, text.Length, measuredRect);

            float x = rect.Left, y = rect.Top;

            switch (halign)
            {
            case ReoGridHorAlign.General:
            case ReoGridHorAlign.Left:
                x = rect.Left;
                break;

            case ReoGridHorAlign.Center:
                x = rect.Left + (rect.Width - measuredRect.Width()) / 2;
                break;

            case ReoGridHorAlign.Right:
                x = rect.Right - measuredRect.Width();
                break;
            }

            switch (valign)
            {
            case ReoGridVerAlign.Top:
                y = rect.Top + measuredRect.Height();
                break;

            case ReoGridVerAlign.Middle:
                y = rect.Bottom - (rect.Height - measuredRect.Height()) / 2;
                break;

            case ReoGridVerAlign.General:
            case ReoGridVerAlign.Bottom:
                y = rect.Bottom;
                break;
            }

            this.canvas.DrawText(text, x, y, p);
        }
		protected override void OnBoundsChange (Rect bounds)
		{
			var width = bounds.Width ();
			var height = bounds.Height ();
			if (width <= 0 || height <= 0)
                		return;

            		if (Picture != null && (currentBitmap == null || currentBitmap.Height != height || currentBitmap.Width != width))
                		currentBitmap = SvgFactory.MakeBitmapFromPicture(Picture, width, height);
		}
Exemple #9
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        public Size Measure(FormattedText formattedText)
        {
            var paint = new Paint();
            var rect  = new Rect();

            paint.GetTextBounds(formattedText.Text, 0, formattedText.Text.Length, rect);


            return(new Size(rect.Width(), rect.Height()));
        }
 public override void Draw(Canvas canvas)
 {
     Rect bounds = Bounds;
     int height = bounds.Height();
     paint.TextSize = height;
     Rect textBounds = new Rect();
     string textValue = icon.Character.ToString();
     paint.GetTextBounds(textValue, 0, 1, textBounds);
     int textHeight = textBounds.Height();
     float textBottom = bounds.Top + (height - textHeight) / 2f + textHeight - textBounds.Bottom;
     canvas.DrawText(textValue, bounds.ExactCenterX(), textBottom, paint);
 }
		protected override void OnBoundsChange (Rect bounds)
		{
			base.OnBoundsChange (bounds);

			int height = bounds.Height();
			int width = bounds.Width();

			numRectanglesHorizontal = (int) Math.Ceiling((double)(width / mRectangleSize));
			numRectanglesVertical = (int) Math.Ceiling((double)height / mRectangleSize);

			generatePatternBitmap();
		}
        /// <summary>
        /// get the height of the the string
        /// </summary>
        /// <param name="text">the string to measure</param>
        /// <param name="fontSize">the font size of the displayed string</param>
        /// <returns>the height of the measured string</returns>
        public static double TextHeightNative(string text, float fontSize)
        {
            Graphics.Rect bounds   = new Graphics.Rect();
            TextView      textView = new TextView(Native.Application.Context)
            {
                TextSize = fontSize
            };

            textView.Paint.GetTextBounds(text.ToCharArray(), 0, text.Length, bounds);
            var height = bounds.Height();

            return(height / Resources.System.DisplayMetrics.ScaledDensity);
        }
        public Size Measure(FormattedText formattedText)
        {
            var paint = new Paint();
            var rect  = new Rect();

            paint.TextSize = formattedText.FontSize;
            paint.GetTextBounds(formattedText.Text, 0, formattedText.Text.Length, rect);

            var descent = paint.Descent();

            var height = rect.Height();
            var width  = rect.Width();

            return(new Size(width, height + descent));
        }
Exemple #14
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        public SizeF MeasureString(Font font, string text)
        {
            if (string.IsNullOrEmpty(text))            // needed to avoid exception
            {
                return(SizeF.Empty);
            }
            var paint = GetTextPaint(font);

            // See http://stackoverflow.com/questions/7549182/android-paint-measuretext-vs-gettextbounds
            var bounds = new ag.Rect();

            paint.GetTextBounds(text, 0, text.Length, bounds);

            // TODO: see the above article; the width may be truncated to the nearest integer.
            return(new SizeF(bounds.Width(), bounds.Height()));
        }
		protected override void OnBoundsChange (Rect bounds)
		{
			base.OnBoundsChange (bounds);
			mRect.Set (margin, margin, bounds.Width () - margin, bounds.Height () - margin);

			if (useGradientOverlay) {
				var colors = new int[] { 0, 0, 0x20000000 };
				var pos = new float[] { 0.0f, 0.7f, 1.0f };
				RadialGradient vignette = new RadialGradient (mRect.CenterX (),
				                                              mRect.CenterY () * 1.0f / 0.7f,
				                                              mRect.CenterX () * 1.3f,
				                                              colors,
				                                              pos, Shader.TileMode.Clamp);

				Matrix oval = new Matrix ();
				oval.SetScale (1.0f, 0.7f);
				vignette.SetLocalMatrix (oval);

				paint.SetShader (new ComposeShader (bitmapShader, vignette, PorterDuff.Mode.SrcOver));
			}
		}
        public override Dialog OnCreateDialog(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            // Begin building a new dialog.
            var builder = new AlertDialog.Builder(Activity);

            Rect displayRectangle = new Rect();
            Window window = Activity.Window;
            window.DecorView.GetWindowVisibleDisplayFrame(displayRectangle);

            var inflater = Activity.LayoutInflater;
            dateView = inflater.Inflate(Resource.Layout.DateRange, null);
            dateView.SetMinimumHeight((int)(displayRectangle.Width() * 0.9f));
            dateView.SetMinimumHeight((int)(displayRectangle.Height() * 0.9f));

            Button butOk = dateView.FindViewById<Button> (Resource.Id.butok);
            butOk.Click+= ButOk_Click;
            datePicker1 = DatePicker.NewInstance(SetDateDlg1);
            datePicker2 =  DatePicker.NewInstance(SetDateDlg2);
            EditText frd = dateView.FindViewById<EditText> (Resource.Id.trxdatefr);
            EditText tod = dateView.FindViewById<EditText> (Resource.Id.trxdateto);
            frd.Text = DateTime.Today.ToString ("dd-MM-yyyy");
            frd.Click += delegate(object sender, EventArgs e) {
                datePicker1.Show(FragmentManager, "datePicker");
            };
            tod.Text = DateTime.Today.ToString ("dd-MM-yyyy");
            tod.Click += delegate(object sender, EventArgs e) {
                datePicker2.Show(FragmentManager, "datePicker2");
            };

            builder.SetView (dateView);
            builder.SetPositiveButton ("CANCEL", HandlePositiveButtonClick);
            var dialog = builder.Create();
            //Now return the constructed dialog to the calling activity
            return dialog;
        }
Exemple #17
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 public static XIR.Rectangle RemoteRepresentation(this AG.Rect rectangle)
 => new XIR.Rectangle(
     rectangle.Left,
     rectangle.Top,
     rectangle.Width(),
     rectangle.Height());
Exemple #18
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        /// <summary>
        /// Crops the image
        /// </summary>
        internal Bitmap Crop()
        {
            try
            {
                // TODO this code needs to change to use the decode/crop/encode single
                // step api so that we don't require that the whole (possibly large)
                // bitmap doesn't have to be read into memory
                if (saving)
                {
                    return null;
                }

                saving = true;

                var r = highlightView.CropRect;

                int width = r.Width();
                int height = r.Height();

                Bitmap croppedImage = Bitmap.CreateBitmap(width, height, Bitmap.Config.Rgb565);
                {
                    Canvas canvas = new Canvas(croppedImage);
                    Rect dstRect = new Rect(0, 0, width, height);
                    canvas.DrawBitmap(bitmap, r, dstRect, null);
                }

                // If the output is required to a specific size then scale or fill
                if (OutputWidth != 0 && OutputHeight != 0)
                {
                    if (scaleImage)
                    {
                        // Scale the image to the required dimensions
                        Bitmap old = croppedImage;
                        croppedImage = Util.transform(new Matrix(), croppedImage, OutputWidth, OutputHeight, scaleUp);
                        if (old != croppedImage)
                        {
                            old.Recycle();
                        }
                    }
                    else
                    {
                        // Don't scale the image crop it to the size requested.
                        // Create an new image with the cropped image in the center and
                        // the extra space filled.              
                        Bitmap b = Bitmap.CreateBitmap(OutputWidth, OutputHeight, Bitmap.Config.Rgb565);
                        Canvas canvas = new Canvas(b);

                        Rect srcRect = highlightView.CropRect;
                        Rect dstRect = new Rect(0, 0, OutputWidth, OutputHeight);

                        int dx = (srcRect.Width() - dstRect.Width()) / 2;
                        int dy = (srcRect.Height() - dstRect.Height()) / 2;

                        // If the srcRect is too big, use the center part of it.
                        srcRect.Inset(Math.Max(0, dx), Math.Max(0, dy));

                        // If the dstRect is too big, use the center part of it.
                        dstRect.Inset(Math.Max(0, -dx), Math.Max(0, -dy));

                        // Draw the cropped bitmap in the center
                        canvas.DrawBitmap(bitmap, srcRect, dstRect, null);

                        // Set the cropped bitmap as the new bitmap
                        croppedImage.Recycle();
                        croppedImage = b;                                                
                    }
                }

                return croppedImage;

                //SaveOutput(croppedImage, destinationUri);
            }
            catch (Exception ex)
            {
                Log.Error(this.GetType().Name, ex.Message);
            }
            finally
            {
                saving = false;
            }

            return null;
        }
Exemple #19
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        protected override void OnDraw(Canvas canvas)
        {
            if (Element != null && Element.Text != null)
            {
                var   density     = DeviceDisplay.MainDisplayInfo.Density;
                float strokeWidth = Convert.ToSingle(Element.StrokeWidth * density);
                float strokeMiter = 10.0f;

                var rect = new Android.Graphics.Rect();
                this.GetDrawingRect(rect);

                float progressAngle = 360 * Convert.ToSingle(Element.Progress / Element.Total);

                float radius = Math.Min(rect.Height(), rect.Width()) / 2 - strokeWidth;

                RectF circleRect = new RectF(
                    rect.ExactCenterX() - radius,
                    rect.ExactCenterY() - radius,
                    rect.ExactCenterX() + radius,
                    rect.ExactCenterY() + radius
                    );

                TextPaint paint = new TextPaint();
                paint.Color    = Element.TextColor.ToAndroid();
                paint.TextSize = Element.TextSize;
                paint.GetTextBounds(Element.Text.ToString(), 0, Element.Text.ToString().Length, rect);
                if (((this.Width / 2) - (Element.TextMargin * 4)) < rect.Width())
                {
                    float ratio = (float)((this.Width / 2) - Element.TextMargin * 4) / (float)rect.Width();
                    paint.TextSize = paint.TextSize * ratio;
                    paint.GetTextBounds(Element.Text.ToString(), 0, Element.Text.ToString().Length, rect);
                }
                int x = this.Width / 2 - rect.CenterX();
                int y = this.Height / 2 - rect.CenterY();

                Paint progressPaint = new Paint(PaintFlags.AntiAlias)
                {
                    StrokeWidth = strokeWidth,
                    StrokeMiter = strokeMiter,
                    Color       = Element.ProgressStrokeColor.ToAndroid()
                };
                progressPaint.SetStyle(Paint.Style.Stroke);

                Paint availablePaint = new Paint(PaintFlags.AntiAlias)
                {
                    StrokeWidth = strokeWidth,
                    StrokeMiter = strokeMiter,
                    Color       = Element.AvailableStrokeColor.ToAndroid()
                };
                availablePaint.SetStyle(Paint.Style.Stroke);

                Paint paintCircle = new Paint(PaintFlags.AntiAlias)
                {
                    Color = Element.FillColor.ToAndroid()
                };

                canvas.DrawArc(circleRect, -90, progressAngle, false, progressPaint);
                canvas.DrawArc(circleRect, -90 + progressAngle, 360 - progressAngle, false, availablePaint);
                canvas.DrawText(Element.Text.ToString(), x, y, paint);
            }
        }
Exemple #20
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		private void SetHelpTextMaxHeight(bool arrowOnTop, Rect anchorRect, int yPos)
		{
			if (arrowOnTop)
			{
				_helpTextView.SetMaxHeight(_displaySize.Y - yPos);
			}
			else
			{
				_helpTextView.SetMaxHeight(anchorRect.Top - anchorRect.Height());
			}
		}
        public Size MeasureText(string text, string fontFamily = null, double fontSize = 10, double fontWeight = 500)
        {
            if (string.IsNullOrEmpty(text))
            {
                return Size.Empty;
            }

            using (var paint = new Paint())
            {
                paint.AntiAlias = true;
                paint.TextSize = (float)fontSize;
                var bounds = new Rect();
                paint.GetTextBounds(text, 0, text.Length, bounds);
                // var width = paint.MeasureText(text);
                return new Size(bounds.Width(), bounds.Height());
            }
        }
 protected override void OnBoundsChange(Rect bounds)
 {
     base.OnBoundsChange(bounds);
     mRectF.Set(0, 0, bounds.Width(), bounds.Height());
 }
Exemple #23
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        internal static Bitmap transform(Matrix scaler,
                                       Bitmap source,
                                       int targetWidth,
                                       int targetHeight,
                                       bool scaleUp)
        {
            int deltaX = source.Width - targetWidth;
            int deltaY = source.Height - targetHeight;

            if (!scaleUp && (deltaX < 0 || deltaY < 0))
            {
                // In this case the bitmap is smaller, at least in one dimension,
                // than the target.  Transform it by placing as much of the image
                // as possible into the target and leaving the top/bottom or
                // left/right (or both) black.
                Bitmap b2 = Bitmap.CreateBitmap(targetWidth, targetHeight,
                                                Bitmap.Config.Argb8888);
                Canvas c = new Canvas(b2);

                int deltaXHalf = Math.Max(0, deltaX / 2);
                int deltaYHalf = Math.Max(0, deltaY / 2);

                Rect src = new Rect(
                    deltaXHalf,
                    deltaYHalf,
                    deltaXHalf + Math.Min(targetWidth, source.Width),
                    deltaYHalf + Math.Min(targetHeight, source.Height));

                int dstX = (targetWidth - src.Width()) / 2;
                int dstY = (targetHeight - src.Height()) / 2;

                Rect dst = new Rect(
                    dstX,
                    dstY,
                    targetWidth - dstX,
                    targetHeight - dstY);

                c.DrawBitmap(source, src, dst, null);
                return b2;
            }

            float bitmapWidthF = source.Width;
            float bitmapHeightF = source.Height;

            float bitmapAspect = bitmapWidthF / bitmapHeightF;
            float viewAspect = (float)targetWidth / targetHeight;

            if (bitmapAspect > viewAspect)
            {
                float scale = targetHeight / bitmapHeightF;
                if (scale < .9F || scale > 1F)
                {
                    scaler.SetScale(scale, scale);
                }
                else
                {
                    scaler = null;
                }
            }
            else
            {
                float scale = targetWidth / bitmapWidthF;

                if (scale < .9F || scale > 1F)
                {
                    scaler.SetScale(scale, scale);
                }
                else
                {
                    scaler = null;
                }
            }

            Bitmap b1;

            if (scaler != null)
            {
                // this is used for minithumb and crop, so we want to filter here.
                b1 = Bitmap.CreateBitmap(source, 0, 0,
                                         source.Width, source.Height, scaler, true);
            }
            else
            {
                b1 = source;
            }

            int dx1 = Math.Max(0, b1.Width - targetWidth);
            int dy1 = Math.Max(0, b1.Height - targetHeight);

            Bitmap b3 = Bitmap.CreateBitmap(
                b1,
                dx1 / 2,
                dy1 / 2,
                targetWidth,
                targetHeight);

            if (b1 != source)
            {
                b1.Recycle();
            }

            return b3;
        }
 protected override void OnDraw(Canvas canvas)
 {
     base.OnDraw(canvas);
     canvas.DrawColor(Color.White);
     this.rootCanvas.SetTarget(canvas);
     using (var bounds = new Rect())
     {
         canvas.GetClipBounds(bounds);
         rootCanvas.DrawRectangle(new RectF(bounds.Left, bounds.Top, bounds.Width(), bounds.Height()), Color.Red, Color.Transparent, 0);
     }
 }
Exemple #25
0
 /// <summary>
 /// Sets the scan crop to limit decoded area.
 /// </summary>
 /// <para>
 /// ZBar have somewhat changed the coordinate system for defining images. See 'http://stackoverflow.com/a/21258169' for more information
 /// </para>
 /// <para>
 /// The x-axis is defined to strecht the longest side of the image and the y-axis the shortest.
 /// An image viewed in portrait mode looks like
 /// (y,0)----------------(0,0)  
 ///     |                |
 ///     |                |  
 ///     |                |  W
 ///     |                |  i
 ///     |                |  d
 ///     |                |  t
 ///     |                |  h
 ///     |                |  
 ///     |                |
 ///     |                |  
 ///     |________________|  
 /// (y,x) <-  Height ->  (x,0)                  
 /// </para>
 /// <param name="rect">Rect defining the scan crop area</param>
 public void SetCrop(Rect rect)
 {
     SetCrop(rect.Left, rect.Top, rect.Height(), rect.Width());
 }
Exemple #26
0
        void DrawShadow(Canvas canvas)
        {
            if (_shadowCanvas == null)
            {
                _shadowCanvas = new Canvas();
            }

            if (_shadowPaint == null)
            {
                _shadowPaint = new Android.Graphics.Paint
                {
                    AntiAlias    = true,
                    Dither       = true,
                    FilterBitmap = true
                }
            }
            ;

            Graphics.Color solidColor = null;

            // If need to redraw shadow
            if (_invalidateShadow)
            {
                var viewHeight = _viewBounds.Height();
                var viewWidth  = _viewBounds.Width();

                if (GetChildAt(0) is AView child)
                {
                    if (viewHeight == 0)
                    {
                        viewHeight = child.MeasuredHeight;
                    }

                    if (viewWidth == 0)
                    {
                        viewWidth = child.MeasuredWidth;
                    }
                }

                // If bounds is zero
                if (viewHeight != 0 && viewWidth != 0)
                {
                    var bitmapHeight = viewHeight + MaximumRadius;
                    var bitmapWidth  = viewWidth + MaximumRadius;

                    // Reset bitmap to bounds
                    _shadowBitmap = Bitmap.CreateBitmap(
                        bitmapWidth, bitmapHeight, Bitmap.Config.Argb8888
                        );

                    // Reset Canvas
                    _shadowCanvas.SetBitmap(_shadowBitmap);

                    _invalidateShadow = false;

                    // Create the local copy of all content to draw bitmap as a
                    // bottom layer of natural canvas.
                    base.DispatchDraw(_shadowCanvas);

                    // Get the alpha bounds of bitmap
                    Bitmap extractAlpha = _shadowBitmap.ExtractAlpha();

                    // Clear past content content to draw shadow
                    _shadowCanvas.DrawColor(Android.Graphics.Color.Black, PorterDuff.Mode.Clear);

                    var shadowOpacity = (float)Shadow.Opacity;

                    if (Shadow.Paint is LinearGradientPaint linearGradientPaint)
                    {
                        var linearGradientShaderFactory = PaintExtensions.GetLinearGradientShaderFactory(linearGradientPaint, shadowOpacity);
                        _shadowPaint.SetShader(linearGradientShaderFactory.Resize(bitmapWidth, bitmapHeight));
                    }
                    if (Shadow.Paint is RadialGradientPaint radialGradientPaint)
                    {
                        var radialGradientShaderFactory = PaintExtensions.GetRadialGradientShaderFactory(radialGradientPaint, shadowOpacity);
                        _shadowPaint.SetShader(radialGradientShaderFactory.Resize(bitmapWidth, bitmapHeight));
                    }
                    if (Shadow.Paint is SolidPaint solidPaint)
                    {
                        solidColor = solidPaint.ToColor();
#pragma warning disable CA1416 // https://github.com/xamarin/xamarin-android/issues/6962
                        _shadowPaint.Color = solidColor.WithAlpha(shadowOpacity).ToPlatform();
#pragma warning restore CA1416
                    }

                    // Apply the shadow radius
                    var radius = Shadow.Radius;

                    if (radius <= 0)
                    {
                        radius = 0.01f;
                    }

                    if (radius > 100)
                    {
                        radius = MaximumRadius;
                    }

                    _shadowPaint.SetMaskFilter(new BlurMaskFilter(radius, BlurMaskFilter.Blur.Normal));

                    float shadowOffsetX = (float)Shadow.Offset.X;
                    float shadowOffsetY = (float)Shadow.Offset.Y;

                    if (Clip == null)
                    {
                        _shadowCanvas.DrawBitmap(extractAlpha, shadowOffsetX, shadowOffsetY, _shadowPaint);
                    }
                    else
                    {
                        var bounds = new Graphics.RectF(0, 0, canvas.Width, canvas.Height);
                        var path   = Clip.PathForBounds(bounds)?.AsAndroidPath();

                        path.Offset(shadowOffsetX, shadowOffsetY);

                        _shadowCanvas.DrawPath(path, _shadowPaint);
                    }

                    // Recycle and clear extracted alpha
                    extractAlpha.Recycle();
                }
                else
                {
                    // Create placeholder bitmap when size is zero and wait until new size coming up
                    _shadowBitmap = Bitmap.CreateBitmap(1, 1, Bitmap.Config.Rgb565 !);
                }
            }

            // Reset alpha to draw child with full alpha
            if (solidColor != null)
#pragma warning disable CA1416 // https://github.com/xamarin/xamarin-android/issues/6962
            {
                _shadowPaint.Color = solidColor.ToPlatform();
            }
#pragma warning restore CA1416

            // Draw shadow bitmap
            if (_shadowCanvas != null && _shadowBitmap != null && !_shadowBitmap.IsRecycled)
            {
                canvas.DrawBitmap(_shadowBitmap, 0.0F, 0.0F, _shadowPaint);
            }
        }

        void ClearShadowResources()
        {
            _shadowCanvas?.Dispose();
            _shadowPaint?.Dispose();
            _shadowBitmap?.Dispose();
            _shadowCanvas = null;
            _shadowPaint  = null;
            _shadowBitmap = null;
        }
    }
		/// <Docs>The Canvas to which the View is rendered.</Docs>
		/// <summary>
		/// Draw the specified canvas.
		/// </summary>
		/// <param name="canvas">Canvas to draw onto.</param>
		public override void Draw(Canvas canvas)
		{
			BadgeImage image = (BadgeImage)Element;

			// Set color of icon
			if (Control.Drawable != null)
			{
				if (image.Selected)
				{
					Control.Drawable.SetColorFilter(filterColor);
				}
				else
				{
					Control.Drawable.SetColorFilter(filterGray);
				}
			}

			base.Draw(canvas);

			if (image.Number > 0)
			{
				using (Paint paint = new Paint())
				{
					paint.Color = image.Selected ? Xamarin.Forms.Color.Red.ToAndroid() : Xamarin.Forms.Color.Gray.ToAndroid();
					paint.StrokeWidth = 0f;
					paint.SetStyle(Paint.Style.FillAndStroke);

					// Calc text size
					paint.TextSize = (int)this.DipToPixel(16);
					paint.FakeBoldText = true;

					string text = image.Number.ToString();
					Rect textBounds = new Rect(0, 0, 0, 0);

					paint.GetTextBounds(text, 0, text.Length, textBounds);

					float textWidth = paint.MeasureText(text);
					float textHeight = textBounds.Height();

					float badgeWidth = textWidth + this.DipToPixel(9);
					float badgeHeight = textHeight + this.DipToPixel(9);

					if (badgeWidth < badgeHeight)
					{
						badgeWidth = badgeHeight;
					}

					double offsetX = (image.Bounds.Width - image.Bounds.Width) / 2;
					double offsetY = (image.Bounds.Height - image.Bounds.Height) / 2;

					float left = this.DipToPixel(image.Bounds.Width) - badgeWidth;
					float top = 1;
					float right = left + badgeWidth;
					float bottom = top + badgeHeight;
					float radius = (badgeHeight / 2f) - 1f;

					using (Path path = new Path())
					{
						canvas.DrawRoundRect(new RectF(left, top, left + badgeWidth, top + badgeHeight), radius, radius, paint);

						paint.Color = Xamarin.Forms.Color.White.ToAndroid();

						canvas.DrawText(image.Number.ToString(), left + ((badgeWidth - textWidth) / 2) - 1, bottom - ((badgeHeight - textHeight) / 2), paint);
					}
				}
			}
		}
Exemple #28
0
 public override void Draw(Canvas canvas)
 {
     var bounds = Bounds;
     var height = bounds.Height();
     _paint.TextSize = height;
     var textBounds = new Rect();
     var textValue = _icon.Character.ToString();
     _paint.GetTextBounds(textValue, 0, 1, textBounds);
     var textHeight = textBounds.Height();
     var textBottom = bounds.Top + (height - textHeight)/2f + textHeight - textBounds.Bottom;
     canvas.DrawText(textValue, bounds.ExactCenterX(), textBottom, _paint);
 }
        private void InitializeImages()
        {
            if(_pressedImage != null)
            {
                _pressedImage.Recycle();
                _pressedImage.Dispose();
            }
            if(_unpressedImage != null)
            {
                _unpressedImage.Recycle();
                _unpressedImage.Dispose();
            }

            _unpressedImage = Bitmap.CreateBitmap(Width, Settings.IsSquared ? Width : Height, Bitmap.Config.Argb8888);
            _pressedImage = Bitmap.CreateBitmap(Width, Settings.IsSquared ? Width : Height, Bitmap.Config.Argb8888);
            Canvas unpressedCanvas = new Canvas(_unpressedImage);
            Canvas pressedCanvas = new Canvas(_pressedImage);

            Settings.SetTextSize(ComplexUnitType.Px, Settings.TextSize == 0f ? Height * Settings.TextSizeRatio : Settings.TextSize);
            Settings.StrokeBorderWidth = Height * Settings.StrokeBorderWidthRatio;
            Settings.StrokeTextWidth = Height * Settings.StrokeTextWidthRatio;

            // Background fill paint
            Paint fillBackPaint = new Paint();
            fillBackPaint.Color = Settings.FillColor;
            fillBackPaint.AntiAlias = true;

            // Background stroke paint
            Paint strokeBackPaint = new Paint();
            strokeBackPaint.Color = Settings.StrokeColor;
            strokeBackPaint.SetStyle(Paint.Style.Stroke);
            strokeBackPaint.StrokeWidth = Settings.StrokeBorderWidth;
            strokeBackPaint.AntiAlias = true;

            // Text paint
            Paint textPaint = new Paint();
            textPaint.Color = Settings.IsTextStroked ? Settings.FillColor : Settings.StrokeColor;
            textPaint.TextAlign = Paint.Align.Center;
            textPaint.TextSize = Settings.TextSize;
            textPaint.SetTypeface(Settings.Typeface);
            textPaint.AntiAlias = true;

            // Text stroke paint
            Paint strokePaint = new Paint();
            strokePaint.Color = Settings.StrokeColor;
            strokePaint.TextAlign = Paint.Align.Center;
            strokePaint.TextSize = Settings.TextSize;
            strokePaint.SetTypeface(Settings.Typeface);
            strokePaint.SetStyle(Paint.Style.Stroke);
            strokePaint.StrokeWidth = Settings.StrokeTextWidth;
            strokePaint.AntiAlias = true;

            // Background bounds
            Rect local = new Rect();
            this.GetLocalVisibleRect(local);
            RectF bounds = new RectF(local);
            bounds.Top += Settings.StrokeBorderWidth/2;
            bounds.Left += Settings.StrokeBorderWidth/2;
            bounds.Right -= Settings.StrokeBorderWidth/2;
            bounds.Bottom -= Settings.StrokeBorderWidth/2;

            while(bounds.Top > Height)
            {
                bounds.Top -= Height;
            }
            while(bounds.Bottom > Height)
            {
                bounds.Bottom -= Height;
            }
            while(bounds.Left > Width)
            {
                bounds.Left -= Width;
            }
            while(bounds.Right > Width)
            {
                bounds.Right -= Width;
            }

            // Text location
            Rect r = new Rect();
            strokePaint.GetTextBounds(Text, 0, Text.Length, r);
            while(r.Width() + Settings.StrokeTextWidth >= bounds.Width())
            {
                Settings.SetTextSize(ComplexUnitType.Px, Settings.TextSize-1);
                textPaint.TextSize = Settings.TextSize;
                strokePaint.TextSize = Settings.TextSize;
                strokePaint.GetTextBounds(Text, 0, Text.Length, r);
            }

            float x=0, y=0;
            switch (Settings.Gravity)
            {
            case GravityFlags.Top:
                y = PaddingTop + r.Height()/2;
                break;
            case GravityFlags.Bottom:
                y = Height - r.Height()/2 - PaddingBottom;
                break;
            default:
                y = Height / 2f + r.Height() / 2f - r.Bottom;
                break;
            }
            switch (Settings.Gravity)
            {
            case GravityFlags.Left:
                x = PaddingLeft + r.Width()/2;
                break;
            case GravityFlags.Right:
                x = Width - r.Width()/2 - PaddingRight;
                break;
            default:
                x = Width/2;
                break;
            }

            // Draw unpressed
            DrawBackground(unpressedCanvas, bounds, fillBackPaint, strokeBackPaint);
            if(Settings.IsTextStroked)
                unpressedCanvas.DrawText(Text, x, y, strokePaint);
            unpressedCanvas.DrawText(Text, x, y, textPaint);

            // Change colors
            fillBackPaint.Color = Settings.StrokeColor;
            strokeBackPaint.Color = Settings.FillColor;
            strokePaint.Color = Settings.FillColor;
            textPaint.Color = Settings.IsTextStroked ? Settings.StrokeColor : Settings.FillColor;

            // Draw pressed
            DrawBackground(pressedCanvas, bounds, fillBackPaint, strokeBackPaint);
            if(Settings.IsTextStroked)
                pressedCanvas.DrawText(Text, x, y, strokePaint);
            pressedCanvas.DrawText(Text, x, y, textPaint);

            // Set images for states
            StateListDrawable states = new StateListDrawable();
            states.AddState(new int[] {Android.Resource.Attribute.StatePressed}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] {Android.Resource.Attribute.StateFocused}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] {Android.Resource.Attribute.StateSelected}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] { }, new BitmapDrawable(_unpressedImage));
            SetBackgroundDrawable(states);

            strokePaint.Dispose();
            textPaint.Dispose();
            strokeBackPaint.Dispose();
            fillBackPaint.Dispose();
            unpressedCanvas.Dispose();
            pressedCanvas.Dispose();
        }
			void DrawFace(Canvas canvas, Rect bounds)
			{
				var width = bounds.Width();
				var height = bounds.Height();

				// Draw the background, scaled to fit.
				if (backgroundScaledBitmap == null
					|| backgroundScaledBitmap.Width != width
					|| backgroundScaledBitmap.Height != height)
				{
					backgroundScaledBitmap = Bitmap.CreateScaledBitmap(backgroundBitmap,
						width, height, true /* filter */);
				}
				canvas.DrawColor(Color.Black);
				canvas.DrawBitmap(backgroundScaledBitmap, 0, 0, null);

				var centerX = width / 2.0f;
				var centerY = height / 2.0f;

				// Draw the ticks.
				var innerTickRadius = centerX - 10;
				var outerTickRadius = centerX;
				for (var tickIndex = 0; tickIndex < 12; tickIndex++)
				{
					var tickRot = (float)(tickIndex * Math.PI * 2 / 12);
					var innerX = (float)Math.Sin(tickRot) * innerTickRadius;
					var innerY = (float)-Math.Cos(tickRot) * innerTickRadius;
					var outerX = (float)Math.Sin(tickRot) * outerTickRadius;
					var outerY = (float)-Math.Cos(tickRot) * outerTickRadius;
					canvas.DrawLine(centerX + innerX, centerY + innerY,
						centerX + outerX, centerY + outerY, tickPaint);
				}
			}
Exemple #31
0
 public static Rectangle ToEto(this ag.Rect rect)
 {
     return(new Rectangle(rect.Left, rect.Top, rect.Width(), rect.Height()));
 }
			void DrawHands(Canvas canvas, Rect bounds)
			{
				var width = bounds.Width();
				var height = bounds.Height();
				var centerX = width / 2.0f;
				var centerY = height / 2.0f;

				calendar.TimeInMillis = Java.Lang.JavaSystem.CurrentTimeMillis();
				var hour = calendar.Get(CalendarField.Hour);
				var minute = calendar.Get(CalendarField.Minute);
				var second = calendar.Get(CalendarField.Second);

				var secRot = second / 30f * (float)Math.PI;
				var minutes = minute;
				var minRot = minutes / 30f * (float)Math.PI;
				var hrRot = ((hour + (minutes / 60f)) / 6f) * (float)Math.PI;

				var secLength = centerX - 20;
				var minLength = centerX - 40;
				var hrLength = centerX - 80;

				if (!IsInAmbientMode)
				{
					var secX = (float)Math.Sin(secRot) * secLength;
					var secY = (float)-Math.Cos(secRot) * secLength;
					canvas.DrawLine(centerX, centerY, centerX + secX, centerY + secY, secondPaint);
				}

				var minX = (float)Math.Sin(minRot) * minLength;
				var minY = (float)-Math.Cos(minRot) * minLength;
				canvas.DrawLine(centerX, centerY, centerX + minX, centerY + minY, minutePaint);

				var hrX = (float)Math.Sin(hrRot) * hrLength;
				var hrY = (float)-Math.Cos(hrRot) * hrLength;
				canvas.DrawLine(centerX, centerY, centerX + hrX, centerY + hrY, hourPaint);
			}
        /// <summary>
        ///     Implement this to do your drawing.
        /// </summary>
        /// <param name="canvas">the canvas on which the background will be drawn</param>
        /// <since version="Added in API level 1" />
        /// <remarks>
        ///     <para tool="javadoc-to-mdoc">Implement this to do your drawing.</para>
        ///     <para tool="javadoc-to-mdoc">
        ///         <format type="text/html">
        ///             <a href="http://developer.android.com/reference/android/view/View.html#onDraw(android.graphics.Canvas)"
        ///                 target="_blank">
        ///                 [Android Documentation]
        ///             </a>
        ///         </format>
        ///     </para>
        /// </remarks>
        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw(canvas);

            var r = new Rect(0, 0, canvas.Width, canvas.Height);
            var dAdjustedThicnkess = (float)Thickness * _dm;

            var paint = new Paint { Color = StrokeColor, StrokeWidth = dAdjustedThicnkess, AntiAlias = true };
            paint.SetStyle(Paint.Style.Stroke);
            switch (StrokeType)
            {
                case StrokeType.Dashed:
                    paint.SetPathEffect(new DashPathEffect(new[] { 6 * _dm, 2 * _dm }, 0));
                    break;
                case StrokeType.Dotted:
                    paint.SetPathEffect(new DashPathEffect(new[] { dAdjustedThicnkess, dAdjustedThicnkess }, 0));
                    break;
            }

            var thicknessOffset = (dAdjustedThicnkess) / 2.0f;

            var p = new Path();
            if (Orientation == SeparatorOrientation.Horizontal)
            {
                p.MoveTo(0, thicknessOffset);
                p.LineTo(r.Width(), thicknessOffset);
            }
            else
            {
                p.MoveTo(thicknessOffset, 0);
                p.LineTo(thicknessOffset, r.Height());
            }
            canvas.DrawPath(p, paint);
        }
 public BasicRectangle MeasureText(string text, BasicRectangle rectangle, string fontFace, float fontSize)
 {
     var paint = new Paint
     {
         AntiAlias = true,
         TextSize = fontSize * Density
     };
     var rectText = new Rect();
     paint.GetTextBounds(text, 0, text.Length, rectText);
     return new BasicRectangle(rectText.Left, rectText.Top, rectText.Width(), rectText.Height());
 }
        public void DrawText(Point p, string text, Color fill, string fontFamily = null, double fontSize = 10, double fontWeight = 500, double rotate = 0, HorizontalAlignment halign = HorizontalAlignment.Left, VerticalAlignment valign = VerticalAlignment.Top, Size? maxSize = new Size?())
        {
            using (var paint = new Paint())
            {
                paint.AntiAlias = true;
                paint.TextSize = (float)fontSize;
                paint.Color = fill;
                var bounds = new Rect();
                paint.GetTextBounds(text, 0, text.Length, bounds);

                float dx = 0;
                if (halign == HorizontalAlignment.Center)
                {
                    dx = -bounds.Width() / 2;
                }

                if (halign == HorizontalAlignment.Right)
                {
                    dx = -bounds.Width();
                }

                float dy = 0;
                if (valign == VerticalAlignment.Center)
                {
                    dy = +bounds.Height() / 2;
                }

                if (valign == VerticalAlignment.Top)
                {
                    dy = bounds.Height();
                }

                canvas.Save();
                canvas.Translate(dx, dy);
                canvas.Rotate((float)rotate);
                canvas.Translate((float)p.X, (float)p.Y);
                canvas.DrawText(text, 0, 0, paint);
                canvas.Restore();
            }
        }
            public override void OnDraw(Canvas canvas, Rect bounds)
            {
                if (Log.IsLoggable (Tag, LogPriority.Debug)) {
                    Log.Debug (Tag, "onDraw");
                }
                long now = Java.Lang.JavaSystem.CurrentTimeMillis ();
                time.Set (now);
                int milliseconds = (int)(now % 1000);

                int width = bounds.Width ();
                int height = bounds.Height ();

                // Draw the background, scaled to fit.
                if (backgroundScaledBitmap == null
                    || backgroundScaledBitmap.Width != width
                    || backgroundScaledBitmap.Height != height) {
                    backgroundScaledBitmap = Bitmap.CreateScaledBitmap (backgroundBitmap,
                        width, height, true /* filter */);
                }
                canvas.DrawColor (Color.Black);
                canvas.DrawBitmap (backgroundScaledBitmap, 0, 0, null);

                float centerX = width / 2.0f;
                float centerY = height / 2.0f;

                // Draw the ticks.
                float innerTickRadius = centerX - 10;
                float outerTickRadius = centerX;
                for (int tickIndex = 0; tickIndex < 12; tickIndex++) {
                    float tickRot = (float)(tickIndex * Math.PI * 2 / 12);
                    float innerX = (float)Math.Sin (tickRot) * innerTickRadius;
                    float innerY = (float)-Math.Cos (tickRot) * innerTickRadius;
                    float outerX = (float)Math.Sin (tickRot) * outerTickRadius;
                    float outerY = (float)-Math.Cos (tickRot) * outerTickRadius;
                    canvas.DrawLine (centerX + innerX, centerY + innerY,
                        centerX + outerX, centerY + outerY, tickPaint);
                }

                float seconds = time.Second + milliseconds / 1000f;
                float secRot = seconds / 30f * (float)Math.PI;
                int minutes = time.Minute;
                float minRot = minutes / 30f * (float)Math.PI;
                float hrRot = ((time.Hour + (minutes / 60f)) / 6f) * (float)Math.PI;

                float secLength = centerX - 20;
                float minLength = centerX - 40;
                float hrLength = centerX - 80;

                if (!IsInAmbientMode) {
                    float secX = (float)Math.Sin (secRot) * secLength;
                    float secY = (float)-Math.Cos (secRot) * secLength;
                    canvas.DrawLine (centerX, centerY, centerX + secX, centerY + secY, secondPaint);
                }

                float minX = (float)Math.Sin (minRot) * minLength;
                float minY = (float)-Math.Cos (minRot) * minLength;
                canvas.DrawLine (centerX, centerY, centerX + minX, centerY + minY, minutePaint);

                float hrX = (float)Math.Sin (hrRot) * hrLength;
                float hrY = (float)-Math.Cos (hrRot) * hrLength;
                canvas.DrawLine (centerX, centerY, centerX + hrX, centerY + hrY, hourPaint);

                if (IsVisible && !IsInAmbientMode) {
                    Invalidate ();
                }
            }
Exemple #37
0
        private void DrawLetters(Canvas canvas)
        {
            Paint letterPaint = new Paint();

            letterPaint.StrokeWidth = 1;
            letterPaint.SetStyle(Paint.Style.Stroke);



            int rectWidth  = (int)(mViewInfo.Width / 11.0);
            int rectHeight = (int)(mViewInfo.Height / 11.0);

            letterPaint.TextSize = Math.Min(rectHeight, 80);


            for (int i = 0; i < 11; i++)
            {
                for (int j = 0; j < 11; j++)
                {
                    letterPaint.SetStyle(Paint.Style.Stroke);
                    //canvas.DrawRect(new Android.Graphics.Rect(i * rectWidth, j * rectHeight, (i + 1) * rectWidth, (j + 1) * rectHeight), paint);

                    KeyValuePair <int, int> index = new KeyValuePair <int, int>(i, j);
                    if (sSignatureLocations.ContainsKey(index))
                    {
                        Signature sig          = sSignatureLocations[index];
                        char      chr          = Arrangement.Layout[sig].Character;
                        char      chrToMeasure = chr == ' ' ? 'X' : chr;

                        int x = i * rectWidth;
                        int y = j * rectHeight;
                        Android.Graphics.Rect rect = new Android.Graphics.Rect(x, y, x + rectWidth, y + rectHeight);

                        // The actual character is used for horizontal positioning
                        Android.Graphics.Rect characterBounds = new Android.Graphics.Rect();
                        letterPaint.GetTextBounds(chrToMeasure.ToString(), 0, 1, characterBounds);
                        // A standard character is used for vertical positioning so all the characters line up
                        Android.Graphics.Rect xBounds = new Android.Graphics.Rect();
                        letterPaint.GetTextBounds("X", 0, 1, xBounds);
                        // Center the character in the rectangle
                        int textLeft   = rect.Left + (int)((rect.Width() - characterBounds.Width()) / 2.0);
                        int textBottom = rect.Bottom - (int)((rect.Height() - xBounds.Width()) / 2.0);
                        // Lift the bottom up away from the border if we're on the bottom row
                        //int textBottom = rect.Bottom - (j == 10 ? 10 : 0);


                        TinyTypeLib.Rect boundsInLocation = new TinyTypeLib.Rect(rect.Left, textBottom - xBounds.Height(), rect.Right, textBottom);

                        if (sig == mViewInfo.CurrentSignature)
                        {
                            // Don't draw within the MiddleSquare
                            canvas.ClipRect(new Android.Graphics.Rect(mViewInfo.Left, mViewInfo.Top, mViewInfo.Right, mViewInfo.Bottom));
                            Path cp = new Path();
                            cp.AddCircle(mViewInfo.MiddleSquare.Center.X, mViewInfo.MiddleSquare.Center.Y, mViewInfo.MiddleSquare.Width / 2f, Path.Direction.Cw);
                            canvas.ClipPath(cp, Region.Op.Difference);
                            //canvas.ClipRect(Converter.TinyTypeRectToAndroidRect(mViewInfo.MiddleSquare), Region.Op.Difference);

                            int gradientSize = 20;

                            Paint linePaint = new Paint();

                            // Draw a line to the circle we're about to draw
                            Line  lineToLetter  = new Line(mViewInfo.MiddleSquare.Center, boundsInLocation.Center);
                            Line  perpendicular = lineToLetter.GetPerpendicular(gradientSize);
                            Color color         = GetPositionColor((Position)mViewInfo.CurrentSignature.StartHeading.Quadrant);
                            Color transparent   = AndroidUtil.GetTransparentColor(color);
                            linePaint.SetShader(new LinearGradient(perpendicular.Start.X, perpendicular.Start.Y, perpendicular.End.X, perpendicular.End.Y, color, transparent, Shader.TileMode.Mirror));
                            linePaint.SetStyle(Paint.Style.Stroke);
                            linePaint.StrokeWidth = gradientSize * 2;
                            linePaint.StrokeCap   = Paint.Cap.Round;
                            canvas.DrawLine(lineToLetter.Start.X, lineToLetter.Start.Y, lineToLetter.End.X, lineToLetter.End.Y, linePaint);
                        }
                        else
                        {
                            //letterPaint.Color = new Color(255, 0, 255);
                        }

                        if (chr != char.MinValue)
                        {
                            // Fill a circle in the background of the circle
                            Paint letterBackgroundPaint       = new Paint();
                            Color letterBackgroundColor       = GetPositionColor((Position)sig.StartQuadrant);
                            Color letterBackgroundTransparent = AndroidUtil.GetTransparentColor(letterBackgroundColor);
                            float radius = Math.Max(boundsInLocation.Width, boundsInLocation.Height) / 2f;
                            letterBackgroundPaint.SetShader(new RadialGradient(boundsInLocation.Center.X, boundsInLocation.Center.Y, radius, letterBackgroundColor, letterBackgroundTransparent, Shader.TileMode.Mirror));
                            letterBackgroundPaint.SetStyle(Paint.Style.FillAndStroke);
                            canvas.DrawCircle(boundsInLocation.Center.X, boundsInLocation.Center.Y, (float)(Math.Max(boundsInLocation.Width, boundsInLocation.Height) / 2.0), letterBackgroundPaint);

                            letterPaint.SetStyle(Paint.Style.FillAndStroke);
                            canvas.DrawText(chr.ToString(), textLeft, textBottom, letterPaint);
                        }
                    }
                }
            }

            letterPaint.SetStyle(Paint.Style.FillAndStroke);
            letterPaint.Color    = GetPositionColor(Position.Middle);
            letterPaint.TextSize = mViewInfo.MiddleSquare.Height * 0.75f;

            Drawing.ClearClip(canvas, mViewInfo);

            // Draw the selected character in the middle of the square
            if (mViewInfo.CurrentSignature.Gesture == Signature.Gestures.Normal)
            {
                char chr = Arrangement.Layout[mViewInfo.CurrentSignature].Character;

                // Center the character in the rectangle
                Android.Graphics.Rect bounds = new Android.Graphics.Rect();
                letterPaint.GetTextBounds(chr.ToString(), 0, 1, bounds);

                int textLeft   = mViewInfo.MiddleSquare.Left + (int)((mViewInfo.MiddleSquare.Width - bounds.Width()) / 2.0);
                int textBottom = mViewInfo.MiddleSquare.Bottom - (int)((mViewInfo.MiddleSquare.Height - bounds.Height()) / 2.0);

                canvas.DrawText(chr.ToString(), textLeft, textBottom, letterPaint);
            }

            /*
             * // Draw the previous character above the center square
             * if (mPreviousCharacter != char.MinValue)
             * {
             *  TinyTypeLib.Rect rect = mViewInfo.MiddleSquare.Offset(0, -mViewInfo.MiddleSquare.Height);
             *
             *  //paint.SetStyle(Paint.Style.Stroke);
             *  //canvas.DrawRect(Converter.TinyTypeRectToAndroidRect(rect), paint);
             *  //paint.SetStyle(Paint.Style.FillAndStroke);
             *
             *  // Center the character in the rectangle
             *  Android.Graphics.Rect bounds = new Android.Graphics.Rect();
             *  letterPaint.GetTextBounds(mPreviousCharacter.ToString(), 0, 1, bounds);
             *
             *  int textLeft = rect.Left + (int)((rect.Width - bounds.Width()) / 2.0);
             *  int textBottom = rect.Bottom - (int)((rect.Height - bounds.Height()) / 2.0);
             *
             *  canvas.DrawText(mPreviousCharacter.ToString(), textLeft, textBottom, letterPaint);
             * }*/
        }
            //Actual Draw of analogue niddle in Canvas which will show in watch surface
            public override void OnDraw(Canvas canvas, Rect bounds)
            {
                time.SetToNow ();
                int width = bounds.Width ();
                int height = bounds.Height ();

                // Draw the background, scaled to fit.
                if (backgroundScaledBitmap == null
                    || backgroundScaledBitmap.Width != width
                    || backgroundScaledBitmap.Height != height) {
                    backgroundScaledBitmap = Bitmap.CreateScaledBitmap (backgroundBitmap,
                        width, height, true /* filter */);
                }
                canvas.DrawColor (Color.Black);
                canvas.DrawBitmap (backgroundScaledBitmap, 0, 0, null);

                float centerX = width / 2.0f;
                float centerY = height / 2.0f;

                // Draw the ticks.
                float innerTickRadius = centerX - 10;
                float outerTickRadius = centerX;
                for (int tickIndex = 0; tickIndex < 12; tickIndex++) {
                    float tickRot = (float)(tickIndex * Math.PI * 2 / 12);
                    float innerX = (float)Math.Sin (tickRot) * innerTickRadius;
                    float innerY = (float)-Math.Cos (tickRot) * innerTickRadius;
                    float outerX = (float)Math.Sin (tickRot) * outerTickRadius;
                    float outerY = (float)-Math.Cos (tickRot) * outerTickRadius;
                    canvas.DrawLine (centerX + innerX, centerY + innerY,
                        centerX + outerX, centerY + outerY, tickPaint);
                }

                float secRot = time.Second / 30f * (float)Math.PI;
                int minutes = time.Minute;
                float minRot = minutes / 30f * (float)Math.PI;
                float hrRot = ((time.Hour + (minutes / 60f)) / 6f) * (float)Math.PI;

                float secLength = centerX - 20;
                float minLength = centerX - 40;
                float hrLength = centerX - 80;

                if (!IsInAmbientMode) {
                    float secX = (float)Math.Sin (secRot) * secLength;
                    float secY = (float)-Math.Cos (secRot) * secLength;
                    canvas.DrawLine (centerX, centerY, centerX + secX, centerY + secY, secondPaint);
                }

                float minX = (float)Math.Sin (minRot) * minLength;
                float minY = (float)-Math.Cos (minRot) * minLength;
                canvas.DrawLine (centerX, centerY, centerX + minX, centerY + minY, minutePaint);

                float hrX = (float)Math.Sin (hrRot) * hrLength;
                float hrY = (float)-Math.Cos (hrRot) * hrLength;
                canvas.DrawLine (centerX, centerY, centerX + hrX, centerY + hrY, hourPaint);
            }
		public Rect GetFramingRect() 
		{
	    	if (framingRect == null) 
			{
	      		if (camera == null) 
					return null;
			}

			if (screenResolution == Size.Empty)
				return null;

	      	int width = screenResolution.Width * 15 / 16;
	      	if (width < MIN_FRAME_WIDTH)
				width = MIN_FRAME_WIDTH;
		 	else if (width > MAX_FRAME_WIDTH)
		    	width = MAX_FRAME_WIDTH;

			int height = screenResolution.Height * 4/ 10;
			if (height < MIN_FRAME_HEIGHT)
				height = MIN_FRAME_HEIGHT;
			else if (height > MAX_FRAME_HEIGHT)
				height = MAX_FRAME_HEIGHT;
	      
			int leftOffset = (screenResolution.Width - width) / 2;
			int topOffset = (screenResolution.Height - height) / 2;
			framingRect = new Rect(leftOffset, topOffset, leftOffset + width, topOffset + height);

			Android.Util.Log.Debug("ZXING", "Framing Rect: X=" + framingRect.Left + " Y=" + framingRect.Top + " W=" + framingRect.Width() + " H=" + framingRect.Height());
			return framingRect;
		}
Exemple #40
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        public override void Draw(Android.Graphics.Canvas canvas)
        {
            canvas.DrawCircle (mainCenter, mainCenter + 2, radius + radiusBorder, shadowPaint);
            canvas.DrawCircle (mainCenter, mainCenter, radius + radiusBorder, darkerBackPaint);
            canvas.DrawCircle (mainCenter, mainCenter, radius, backPaint);
            canvas.DrawBitmap (icon, mainCenter - icon.Width / 2, mainCenter - icon.Height / 2, imgPaint);

            if (Count != 0) {
                int bubbleCenter = center - removeRadius - bubbleOffset;
                greenPaint.Alpha = redPaint.Alpha = currentBubbleTransparency;
                removePaint.Alpha = 255 - currentBubbleTransparency;
                canvas.DrawCircle (bubbleCenter, bubbleCenter, removeRadius, removePaint);
                canvas.DrawCircle (bubbleCenter, bubbleCenter, innerRadius, Count < 0 ? redPaint : greenPaint);

                var c = Math.Abs (Count).ToString ();
                var textBounds = new Rect ();
                removePaint.GetTextBounds (c, 0, c.Length, textBounds);

                canvas.DrawText (c, bubbleCenter, bubbleCenter + textBounds.Height () / 2, removePaint);
            }
            DrawingCacheEnabled = true;
        }