Exemple #1
0
 private void OnApplicationQuit()
 {
     User.Save();
     Network.BanList.Save();
     GameModes.Load();
     GameModes.Save();
     Settings.Save();
     Style.Save();
 }
Exemple #2
0
 private void OnApplicationQuit()
 {
     Antis.AntisThreadManager.OnApplicationQuit();
     try
     {
         User.Save();
         Network.BanList.Save();
         GameModes.Load();
         GameModes.Save();
         Settings.Save();
         Style.Save();
     }
     catch (Exception ex)
     {
         UnityEngine.Debug.Log("Error occured on ApplicationQuit\n" + ex.Message + "\n" + ex.StackTrace);
     }
 }