Exemple #1
0
        public async Task Apply(Configuration config)
        {
            Dictionary <SceneActor, TargetService.ActorTableActor>?lookup = null;

            if (config.IncludeActors && this.Actors != null)
            {
                lookup = await ActorSelector.GetActors(this.Actors);
            }

            if (TerritoryService.Instance.CurrentTerritoryId != this.TerritoryId)
            {
                this.RootPosition = Vector.Zero;

                if (lookup != null && lookup.Count > 0)
                {
                    // Use the position of the first valid actor as the root position
                    foreach ((SceneActor scene, TargetService.ActorTableActor actor) in lookup)
                    {
                        ActorViewModel?actorVm = actor.GetViewModel();

                        if (actorVm == null)
                        {
                            continue;
                        }

                        if (this.RootPosition == Vector.Zero && actorVm.ModelObject?.Transform != null)
                        {
                            this.RootPosition = actorVm.ModelObject.Transform.Position;
                        }
                    }
                }
                else
                {
                    // No actors to fall back on means no positions
                    config.IncludeActorPosition = false;
                    config.IncludeCamera        = false;
                }

                // TODO: Check to see if the desired weather is available for this map
                config.IncludeWeather = false;
            }

            if (config.IncludeTime && this.TimeOfDay != null && this.DayOfMonth != null)
            {
                TimeService.Instance.Freeze     = true;
                TimeService.Instance.TimeOfDay  = (int)this.TimeOfDay;
                TimeService.Instance.DayOfMonth = (int)this.DayOfMonth;
            }

            if (config.IncludeWeather && this.Weather != null)
            {
                TerritoryService.Instance.CurrentWeatherId = (ushort)this.Weather;
            }

            if (lookup != null && lookup.Count != 0)
            {
                if (await GposeService.LeaveGpose("You must not be in Gpose to apply actor appearances"))
                {
                    foreach ((SceneActor scene, TargetService.ActorTableActor actor) in lookup)
                    {
                        ActorViewModel?actorVm = actor.GetViewModel();

                        if (actorVm == null)
                        {
                            continue;
                        }

                        await scene.ApplyOverworld(actorVm, config);
                    }
                }

                if (await GposeService.EnterGpose("You must be in Gpose to apply actor poses"))
                {
                    foreach ((SceneActor scene, TargetService.ActorTableActor actor) in lookup)
                    {
                        ActorViewModel?actorVm = actor.GetViewModel();

                        if (actorVm == null)
                        {
                            continue;
                        }

                        await scene.ApplyGpose(actorVm, this.RootPosition, config);
                    }
                }
            }

            if (await GposeService.EnterGpose("You must be in Gpose to apply camera settings"))
            {
                if (config.IncludeCamera && CameraService.Instance.Camera != null)
                {
                    if (this.UnlimitCamera != null)
                    {
                        CameraService.Instance.DelimitCamera = (bool)this.UnlimitCamera;
                    }

                    if (this.CameraAngle != null)
                    {
                        CameraService.Instance.Camera.Angle = (Vector2D)this.CameraAngle;
                    }

                    if (this.CameraYMin != null)
                    {
                        CameraService.Instance.Camera.YMin = (float)this.CameraYMin;
                    }

                    if (this.CameraYMax != null)
                    {
                        CameraService.Instance.Camera.YMax = (float)this.CameraYMax;
                    }

                    if (this.CameraPan != null)
                    {
                        CameraService.Instance.Camera.Pan = (Vector2D)this.CameraPan;
                    }

                    if (this.CameraRotation != null)
                    {
                        CameraService.Instance.Camera.Rotation = (float)this.CameraRotation;
                    }

                    if (this.CameraZoom != null)
                    {
                        CameraService.Instance.Camera.Zoom = (float)this.CameraZoom;
                    }

                    if (this.CameraMinZoom != null)
                    {
                        CameraService.Instance.Camera.MinZoom = (float)this.CameraMinZoom;
                    }

                    if (this.CameraMaxZoom != null)
                    {
                        CameraService.Instance.Camera.MaxZoom = (float)this.CameraMaxZoom;
                    }

                    if (this.CameraFieldOfView != null)
                    {
                        CameraService.Instance.Camera.FieldOfView = (float)this.CameraFieldOfView;
                    }

                    if (this.CameraPosition != null)
                    {
                        CameraService.Instance.CameraPosition = (Vector)this.CameraPosition;
                    }
                }
            }
        }
        public static async Task <Dictionary <SceneFile.SceneActor, TargetService.ActorTableActor> > GetActors(List <SceneFile.SceneActor> actors)
        {
            ActorSelector selector = new ActorSelector(actors);

            return(await ViewService.ShowDialog <ActorSelector, Dictionary <SceneFile.SceneActor, TargetService.ActorTableActor> >("Select Actors", selector));
        }