/// <summary> /// Records an app exception. Commonly used to catch unhandled exceptions. /// </summary> /// <param name="errorID">Name of the error.</param> /// <param name="message">The message to associate with the error.</param> /// <param name="exception">The exception object to report.</param> public void LogError(string errorID, string message, object target) { #if UNITY_EDITOR #elif UNITY_IOS FlurryIOS.LogError(errorID, message, null); #elif UNITY_ANDROID FlurryAndroid.OnError(errorID, message, target.GetType().Name); #endif }
/// <summary> /// Records an app exception. Commonly used to catch unhandled exceptions. /// </summary> /// <param name="errorID">Name of the error.</param> /// <param name="message">The message to associate with the error.</param> /// <param name="exception">The exception object to report.</param> public void LogError(string errorID, string message) { #if UNITY_EDITOR #elif UNITY_IOS FlurryIOS.LogError(errorID, message, null); #elif UNITY_ANDROID FlurryAndroid.OnError(errorID, message, null); #endif }