public override void LoadView()
        {
            base.LoadView();

            // Instantiate the ClockView.
            clockView = new ClockView {
                Frame = UIScreen.MainScreen.Bounds
            };

            // Set it to the view of this controller.
            this.View = clockView;

            // Create the Clock model.
            clockModel = new ClockModel {
                NeedsRadians = true
            };

            // Initialize clock.
            SetClockHandAngles();

            clockModel.PropertyChanged += (object sender, PropertyChangedEventArgs e) =>
            {
                // Update clock.
                SetClockHandAngles();
            };
        }
		public override void LoadView ()
		{
			base.LoadView ();

			// Instantiate the ClockView.
			clockView = new ClockView {
				Frame = UIScreen.MainScreen.Bounds
			};

			// Set it to the view of this controller.
			this.View = clockView;

			// Create the Clock model.
			clockModel = new ClockModel {
				NeedsRadians = true
			};

			// Initialize clock.
			SetClockHandAngles ();

			clockModel.PropertyChanged += (object sender, PropertyChangedEventArgs e) => 
			{
				// Update clock.
				SetClockHandAngles();
			};
		}