public SpineRenderLayer(EntityWorld world, SkeletonRenderer skeletonRenderer)
 {
     _manager = new SpineRenderManager(world, skeletonRenderer);
     _options = new SpineRenderManagerOptions();
 }
 public SpineRenderLayer(EntityWorld world)
 {
     _manager = new SpineRenderManager(world);
     _options = new SpineRenderManagerOptions();
 }