Exemple #1
0
        public static AmbientConfigPeriodSet GetLightSet(AmbientConfigWeather weather_set, string light_set)
        {
            AmbientConfigPeriodSet set = null;

            if (weather_set != null)
            {
                if (weather_set.orientations.ContainsKey(light_set))
                {
                    set = weather_set.orientations[light_set];
                }
                else if (weather_set.orientations.ContainsKey("default"))
                {
                    set = weather_set.orientations["default"];
                }
                else
                {
                    weather_set = TryToFetchWeather(AmbientLightControl.config.periods["default"], "default");

                    if (weather_set.orientations.ContainsKey(light_set))
                    {
                        set = weather_set.orientations[light_set];
                    }
                    else
                    {
                        Debug.Log("[ambient-lights] ERROR: No orientation found.");
                    }
                }
            }
            else
            {
                Debug.Log("[ambient-lights] ERROR: No WeatherSet found.");
            }

            return(set);
        }
Exemple #2
0
        public static void MaybeUpdateLightsToPeriod(bool force_update = false)
        {
            if (light_setup_done && scene_time_init && scene_weather_init)
            {
                int now_time = AmbientLightUtils.GetCurrentTimeFormatted();

                string period_name  = TimeWeather.GetCurrentPeriod();
                string weather_name = TimeWeather.GetCurrentWeather();

                AuroraLightsControl.UpdateAuroraLightsRanges();

                if (period_name != current_period || weather_name != current_weather || force_update)
                {
                    AmbientConfigPeriod  period     = TimeWeather.GetPeriodSet(period_name);
                    AmbientConfigWeather weatherSet = TimeWeather.GetWeatherSet(period, weather_name);

                    period_transition.start = now_time;


                    if (period_name == current_period && weather_name != current_weather)
                    {
                        period_transition.duration = 15;
                        period_transition.end      = now_time + 15;
                    }
                    else
                    {
                        period_transition.duration = TimeWeather.GetPeriodChangeDuration(period_name);
                        period_transition.end      = now_time + TimeWeather.GetPeriodChangeDuration(period_name);
                    }

                    period_transition.complete = force_update;

                    current_weather = weather_name;
                    current_period  = period_name;

                    if (AmbientLightsOptions.verbose)
                    {
                        Debug.Log("[ambient-lights] * Light period change:");
                        Debug.Log("[ambient-lights] Period: " + current_period);
                        Debug.Log("[ambient-lights] Weather: " + current_weather);
                    }

                    foreach (var light in light_list)
                    {
                        AmbientConfigPeriodSet set = TimeWeather.GetLightSet(weatherSet, light.light_set);

                        if (set != null)
                        {
                            light.SetLightParams(set, force_update);
                        }
                    }
                }
                else if (now_time > period_transition.start && now_time <= period_transition.end && !period_transition.complete)
                {
                    float time_passed    = now_time - period_transition.start;
                    float transition_pos = time_passed / period_transition.duration;

                    //Debug.Log("[ambient-lights] Transition position: " + transition_pos.ToString());

                    foreach (var light in light_list)
                    {
                        light.UpdateLightTransition(transition_pos);
                    }
                }
                else if (now_time > period_transition.end && !period_transition.complete)
                {
                    //Debug.Log("[ambient-lights] End of transition.");
                    period_transition.complete = true;
                }
            }
        }
Exemple #3
0
        public void SetLightParams(AmbientConfigPeriodSet set, bool instant_apply = false)
        {
            start_set = target_set;

            target_set = new AmbientConfigPeriodSet
            {
                intensity = set.intensity * AmbientLightControl.GetIntensityModifier(),
                range     = set.range * AmbientLightControl.GetRangeModifier(),
                color     = set.color,
                shadows   = set.shadows
            };

            if (start_set == null)
            {
                start_set     = target_set;
                instant_apply = true;
            }

            if (set.intensity != 0)
            {
                light_source.enabled = true;
            }
            else
            {
                light_source.enabled = false;
            }

            if (AmbientLightControl.config.options.override_shadows != "")
            {
                set.shadows = AmbientLightControl.config.options.override_shadows;
            }

            if (!AmbientLightsOptions.enable_shadows)
            {
                light_source.shadows = LightShadows.None;
            }
            else
            {
                if (set.shadows.ToLower() == "hard")
                {
                    //Hard shadows don't work well
                    //light_source.shadows = LightShadows.Hard;
                    light_source.shadows = LightShadows.Soft;
                }
                else if (set.shadows.ToLower() == "soft")
                {
                    light_source.shadows = LightShadows.Soft;
                }
                else
                {
                    light_source.shadows = LightShadows.None;
                }
            }


            if (instant_apply && !AmbientLightControl.light_override)
            {
                SetLightIntensity(target_set.intensity);
                SetLightRange(target_set.range);
                SetLightColor(AmbientLightUtils.ParseColor32(target_set.color));

                if (AmbientLightsOptions.verbose)
                {
                    DebugLightSet();
                }
            }
        }