public void LoadGameSceneLoadedBehaviors()
        {
            if (InputManager == null)
            {
                InputManager = new GameObject(nameof(InputManager)).AddComponent <InputManager>();
            }
            InputManager.BeginPolling();

            if (SaberDeviceManager == null)
            {
                SaberDeviceManager = new GameObject(nameof(SaberDeviceManager)).AddComponent <SaberDeviceManager>();
            }
            SaberDeviceManager.BeginGameCoreScene();

            if (BeatSaberBehavior == null)
            {
                BeatSaberBehavior = new GameObject(nameof(BeatSaberBehavior)).AddComponent <BeatSaberBehavior>();
            }
            BeatSaberBehavior.BeginGameCoreScene();

            if (DarthMaulBehavior == null)
            {
                DarthMaulBehavior = new GameObject(nameof(DarthMaulBehavior)).AddComponent <DarthMaulBehavior>();
            }
            DarthMaulBehavior.BeginGameCoreScene();

            if (BeatSpearBehavior == null)
            {
                BeatSpearBehavior = new GameObject(nameof(BeatSpearBehavior)).AddComponent <BeatSpearBehavior>();
            }
            BeatSpearBehavior.BeginGameCoreScene();

            if (NunchakuBehavior == null)
            {
                NunchakuBehavior = new GameObject(nameof(NunchakuBehavior)).AddComponent <NunchakuBehavior>();
            }
            NunchakuBehavior.BeginGameCoreScene();

            if (FlailBehavior == null)
            {
                FlailBehavior = new GameObject(nameof(FlailBehavior)).AddComponent <BeatFlailBehavior>();
            }
            FlailBehavior.BeginGameCoreScene();

            if (GameModifiersBehavior == null)
            {
                GameModifiersBehavior = new GameObject(nameof(GameModifiersBehavior)).AddComponent <GameModifiersBehavior>();
            }
            GameModifiersBehavior.BeginGameCoreScene();
        }